View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001487 | The Dark Mod | AI | public | 09.11.2008 06:19 | 10.02.2024 22:54 |
Reporter | crispy | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | SVN | ||||
Summary | 0001487: AI paths into very deep water | ||||
Description | AI will happily path right into very deep water, even if it goes over their heads, and walk around on the bottom. It looks ridiculous to have AI strolling around on the bottom of deep pools of water where you'd expect them to have to swim. Their clothes don't get wet and don't billow realistically either. To fix this, I suggest marking as unreachable all AAS areas which are immersed in deep water. The level of water which is considered "deep" is probably best set on a per-AI basis as a fraction of the AI's height. We wouldn't want them to tolerate much more than waist-high, or possibly chest-high, by default. Presumably they can also drown if they walk into deep water, though I have not observed this happening. | ||||
Tags | pathfinding, water | ||||