View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001529 | The Dark Mod | AI | public | 19.11.2008 03:16 | 26.03.2010 07:39 |
| Reporter | HappyCheeze | Assigned To | greebo | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Summary | 0001529: AI doesn't attack | ||||
| Description | Since SL, only the builder AI will attack the player. All others run into the player, pushing him around. This is caused by new draw/sheath animations for SL. All other AI need to be adapted to this. This makes testing maps with AI a real pain. Original Discussion: http://modetwo.net/darkmod/index.php?showtopic=8491 | ||||
| Tags | No tags attached. | ||||
| The zombies are fixed, the citywatch comes next. | |
| The citywatch does attack as well now. | |
| I think this is solved in the meantime, as most AI are in progress of being moved to the proguard skeleton. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 19.11.2008 03:16 | HappyCheeze | New Issue | |
| 19.11.2008 07:57 | greebo | Status | new => confirmed |
| 20.11.2008 06:28 | greebo | Status | confirmed => assigned |
| 20.11.2008 06:28 | greebo | Assigned To | => greebo |
| 20.11.2008 06:28 | greebo | Note Added: 0002167 | |
| 21.11.2008 15:32 | greebo | Note Added: 0002169 | |
| 29.05.2009 18:31 | greebo | Note Added: 0002492 | |
| 29.05.2009 18:31 | greebo | Status | assigned => resolved |
| 29.05.2009 18:31 | greebo | Resolution | open => fixed |
| 26.03.2010 07:39 | greebo | Status | resolved => closed |