View Issue Details

IDProjectCategoryView StatusLast Update
0001529The Dark ModAIpublic26.03.2010 07:39
ReporterHappyCheeze Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Product VersionSVN 
Summary0001529: AI doesn't attack
DescriptionSince SL, only the builder AI will attack the player. All others run into the player, pushing him around.

This is caused by new draw/sheath animations for SL. All other AI need to be adapted to this.


This makes testing maps with AI a real pain.


Original Discussion: http://modetwo.net/darkmod/index.php?showtopic=8491
TagsNo tags attached.

Activities

greebo

greebo

20.11.2008 06:28

administrator   ~0002167

The zombies are fixed, the citywatch comes next.
greebo

greebo

21.11.2008 15:32

administrator   ~0002169

The citywatch does attack as well now.
greebo

greebo

29.05.2009 18:31

administrator   ~0002492

I think this is solved in the meantime, as most AI are in progress of being moved to the proguard skeleton.

Issue History

Date Modified Username Field Change
19.11.2008 03:16 HappyCheeze New Issue
19.11.2008 07:57 greebo Status new => confirmed
20.11.2008 06:28 greebo Status confirmed => assigned
20.11.2008 06:28 greebo Assigned To => greebo
20.11.2008 06:28 greebo Note Added: 0002167
21.11.2008 15:32 greebo Note Added: 0002169
29.05.2009 18:31 greebo Note Added: 0002492
29.05.2009 18:31 greebo Status assigned => resolved
29.05.2009 18:31 greebo Resolution open => fixed
26.03.2010 07:39 greebo Status resolved => closed