View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000156 | DarkRadiant | Map Editing | public | 28.02.2007 00:45 | 04.03.2007 16:16 |
Reporter | SneaksieDave | Assigned To | greebo | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 0.9.0 | ||||
Fixed in Version | 0.9.0 | ||||
Summary | 0000156: Problems with scaling calculations on patches | ||||
Description | [Note this is with the drop from 2/26 - if this has changed in 2/27, I haven't tried that drop (if available) yet!] Please see: http://208.49.149.118/thedarkmod/maps/faces.zip (nothing special about it, just that it's pre-made and we're all on the same page) With the brush and patch next to each other in view, 1. select the brush face. set horizontal texture scaling to 0.5. Press the right arrow button, then the left arrow button, back and forth. Each press undoes the previous action, as expected. 2. try the same with the patch selected. A couple of problems are seen: a. the first scale is the opposite direction of that for brush faces - what previously grew it, now shrinks it, and vice versa b. each press does _not_ undo the previous action. Soon the texture is stretched completely off the patch and unrecognizable. Is there maybe a math error, or precision causing this? 3. try the same with vertical scaling, and see the same results. 4. Repeat steps 1, 2, and 3, with the scaling set to 2.0 instead of 0.5. For the brush face, it also behaves. For the patch though, it seems the left (horizontal) arrow does a shift instead of a scale, perhaps? The texture changes, but doesn't change scale, regardless of how many times you scaled larger. By contrast, both of the vertical buttons seem to work (scaling up and down), but in the way that they work for 0.5 values above (quickly losing proportion). | ||||
Tags | No tags attached. | ||||
Fixed on SVN. | |
Very nice fix. The bigger/smaller : smaller/bigger directional difference between patches and brush faces remains, but I'm betting that has to do with the way patch textures are scaled, and is of zero importance IMO. | |
Date Modified | Username | Field | Change |
---|---|---|---|
28.02.2007 00:45 | SneaksieDave | New Issue | |
28.02.2007 08:59 | greebo | Assigned To | => greebo |
28.02.2007 08:59 | greebo | Status | new => acknowledged |
03.03.2007 14:42 | greebo | Status | acknowledged => resolved |
03.03.2007 14:42 | greebo | Fixed in Version | => latest SVN |
03.03.2007 14:42 | greebo | Resolution | open => fixed |
03.03.2007 14:42 | greebo | Note Added: 0000308 | |
04.03.2007 16:16 | SneaksieDave | Status | resolved => closed |
04.03.2007 16:16 | SneaksieDave | Note Added: 0000325 |