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IDProjectCategoryView StatusLast Update
0001590DarkRadiantSaving and loadingpublic03.04.2009 10:26
ReporterFidcal Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilitysometimes
Status closedResolutionfixed 
Product Version0.9.8.1 
Target Version0.9.9Fixed in Version0.9.9 
Summary0001590: Texture replaced by default
DescriptionThis relates to this thread http://modetwo.net/darkmod/index.php?showtopic=8550&view=findpost&p=173836

I can now duplicate this and have committed test/texture_loss.map. It contains just a patch mattress and pillow as a single func_static. It was created with the six sides of the mattress textured with sack1 and the pillow with singlebed1_mattress_grey. Both show fine in DR. I've tried to save selection as prefab, save selection as map, and also just save the map and all saved with the texture replaced by _default.

But I suspect there are other factors. In other tests in a bigger map it was intermittent and sometimes just some sides replaced. And a simple brush cube would not lose this texture.
TagsNo tags attached.

Relationships

has duplicate 0001292 closedgreebo Textures from model skins disappear on map reload. 

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Issue History

Date Modified Username Field Change
26.12.2008 13:50 Fidcal New Issue
26.12.2008 16:45 greebo Status new => acknowledged
29.12.2008 10:35 greebo Status acknowledged => assigned
29.12.2008 10:35 greebo Assigned To => greebo
29.12.2008 10:45 greebo Status assigned => resolved
29.12.2008 10:45 greebo Fixed in Version => 0.9.9
29.12.2008 10:45 greebo Resolution open => fixed
29.12.2008 10:46 greebo Projection none => minor fix
29.12.2008 10:46 greebo ETA none => < 1 day
29.12.2008 10:46 greebo Build => 3991
29.12.2008 10:46 greebo Target Version => 0.9.9
29.12.2008 17:21 greebo Relationship added has duplicate 0001292
03.04.2009 10:26 greebo Status resolved => closed