View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001603 | The Dark Mod | AI | public | 31.12.2008 15:51 | 26.03.2010 07:36 |
Reporter | SneaksieDave | Assigned To | Ishtvan | ||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 1.01 | Fixed in Version | TDM 1.01 | ||
Summary | 0001603: Believable combat actions by AI: winding up, telegraphing, barks, resting | ||||
Description | Right now our AI swing like they are a blender set on high -- nonstop, no rest, like a robot -- completely unbelievable and not gameplay friendly. The ultimate goal would be to simulate a believable human in melee combat, encompassing stance shifting, pausing to wait for the right moment, blocking, telegraphing their actions (so the player can see and prepare for what's coming), talking smack, etc. Like Thief. ;) Original post: http://modetwo.net/darkmod/index.php?s=&showtopic=8727&view=findpost&p=174118 | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
31.12.2008 15:51 | SneaksieDave | New Issue | |
07.08.2009 20:27 | Springheel | Note Added: 0002611 | |
07.08.2009 20:27 | Springheel | Status | new => assigned |
07.08.2009 20:27 | Springheel | Assigned To | => Ishtvan |
09.01.2010 07:56 | Ishtvan | Note Added: 0002857 | |
09.01.2010 07:56 | Ishtvan | Status | assigned => resolved |
09.01.2010 07:56 | Ishtvan | Resolution | open => fixed |
29.01.2010 09:51 | greebo | Target Version | => TDM 1.01 |
29.01.2010 09:53 | greebo | Fixed in Version | => TDM 1.01 |
26.03.2010 07:36 | greebo | Status | resolved => closed |