View Issue Details

IDProjectCategoryView StatusLast Update
0001603The Dark ModAIpublic26.03.2010 07:36
ReporterSneaksieDave Assigned ToIshtvan  
PrioritynormalSeveritynormalReproducibilityN/A
Status closedResolutionfixed 
Product VersionSVN 
Target VersionTDM 1.01Fixed in VersionTDM 1.01 
Summary0001603: Believable combat actions by AI: winding up, telegraphing, barks, resting
DescriptionRight now our AI swing like they are a blender set on high -- nonstop, no rest, like a robot -- completely unbelievable and not gameplay friendly. The ultimate goal would be to simulate a believable human in melee combat, encompassing stance shifting, pausing to wait for the right moment, blocking, telegraphing their actions (so the player can see and prepare for what's coming), talking smack, etc. Like Thief. ;)

Original post:
http://modetwo.net/darkmod/index.php?s=&showtopic=8727&view=findpost&p=174118
TagsNo tags attached.

Activities

Springheel

Springheel

07.08.2009 20:27

administrator   ~0002611

I don't think this is an issue anymore, is it?
Ishtvan

Ishtvan

09.01.2010 07:56

reporter   ~0002857

Nope, I think it's resolved.

Issue History

Date Modified Username Field Change
31.12.2008 15:51 SneaksieDave New Issue
07.08.2009 20:27 Springheel Note Added: 0002611
07.08.2009 20:27 Springheel Status new => assigned
07.08.2009 20:27 Springheel Assigned To => Ishtvan
09.01.2010 07:56 Ishtvan Note Added: 0002857
09.01.2010 07:56 Ishtvan Status assigned => resolved
09.01.2010 07:56 Ishtvan Resolution open => fixed
29.01.2010 09:51 greebo Target Version => TDM 1.01
29.01.2010 09:53 greebo Fixed in Version => TDM 1.01
26.03.2010 07:36 greebo Status resolved => closed