View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001607 | The Dark Mod | AI | public | 02.01.2009 01:09 | 26.03.2010 07:39 |
| Reporter | Ishtvan | Assigned To | Ishtvan | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0001607: Switch to flee state stops ongoing melee combat animation | ||||
| Description | When an AI is injured enough that they decide to flee, they stop in the middle of their combat animation. This causes problems if, for example, they stop after the melee collision physics is activated but before it deactivates. Then melee hit detection is never disabled on the weapon and it delivers a melee attack to a player who bumps into it even lying on the floor. If possible, they should finish up the ongoing melee attack animation when the transition to "fleeing" happens. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 02.01.2009 01:09 | Ishtvan | New Issue | |
| 28.03.2009 04:27 | Ishtvan | Note Added: 0002398 | |
| 28.03.2009 04:27 | Ishtvan | Status | new => resolved |
| 28.03.2009 04:27 | Ishtvan | Resolution | open => fixed |
| 28.03.2009 04:27 | Ishtvan | Assigned To | => Ishtvan |
| 26.03.2010 07:39 | greebo | Status | resolved => closed |