View Issue Details

IDProjectCategoryView StatusLast Update
0001607The Dark ModAIpublic26.03.2010 07:39
ReporterIshtvan Assigned ToIshtvan  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Summary0001607: Switch to flee state stops ongoing melee combat animation
DescriptionWhen an AI is injured enough that they decide to flee, they stop in the middle of their combat animation. This causes problems if, for example, they stop after the melee collision physics is activated but before it deactivates. Then melee hit detection is never disabled on the weapon and it delivers a melee attack to a player who bumps into it even lying on the floor.

If possible, they should finish up the ongoing melee attack animation when the transition to "fleeing" happens.
TagsNo tags attached.

Activities

Ishtvan

Ishtvan

28.03.2009 04:27

reporter   ~0002398

Resolved thanks to suggestion from angua.

Issue History

Date Modified Username Field Change
02.01.2009 01:09 Ishtvan New Issue
28.03.2009 04:27 Ishtvan Note Added: 0002398
28.03.2009 04:27 Ishtvan Status new => resolved
28.03.2009 04:27 Ishtvan Resolution open => fixed
28.03.2009 04:27 Ishtvan Assigned To => Ishtvan
26.03.2010 07:39 greebo Status resolved => closed