View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001623 | The Dark Mod | AI | public | 17.01.2009 13:31 | 07.05.2011 00:38 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | low | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Target Version | TDM 1.06 | Fixed in Version | TDM 1.06 | ||
Summary | 0001623: AI don't notice lights going out in front of them | ||||
Description | Not major issues, but they do come up fairly regularly. There are two parts to this. While it's great that Ai can notice torches that have been put out, there are two circumstances where their reaction seems unrealistic. 1. An AI is looking directly at a torch and the player shoots it out with a water arrow. Presumably the AI should react quite strongly to that, as the torch obviously did not go out on its own. This could probably be fixed by tinkering with the visual stim on the water arrow, or by spawning some kind of temporary alert marker. 2. The second one is trickier. Imagine an AI sitting in a chair beside a single torch. The player puts out the torch behind the AI's back, and the room is plunged into darkness. In reality, the room suddenly going dark should cause some kind of reaction in the AI--having them continue to behave as if nothing happened is not very believable. But I'm not entirely sure how this would be handled with code. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
17.01.2009 13:31 | Springheel | New Issue | |
06.05.2011 23:15 | grayman | Note Added: 0003835 | |
06.05.2011 23:15 | grayman | Status | new => resolved |
06.05.2011 23:15 | grayman | Resolution | open => fixed |
06.05.2011 23:15 | grayman | Fixed in Version | => TDM 1.06 |
06.05.2011 23:15 | grayman | Target Version | => TDM 1.06 |
07.05.2011 00:38 | grayman | Assigned To | => grayman |
07.05.2011 00:38 | grayman | Status | resolved => assigned |
07.05.2011 00:38 | grayman | Status | assigned => resolved |