View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001627 | The Dark Mod | AI | public | 19.01.2009 10:36 | 16.04.2012 17:53 |
Reporter | angua | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Summary | 0001627: Events triggered when AI reaches certain alert level | ||||
Description | I would prefer some sort of alert response targetting for general use to trigger on entry into various thresholds. So spawnargs like: no_alert_target low_alert_target medium_alert_target high_alert_target Fidcal: When the AI enters within any of those thresholds it triggers the target which can be set to do much more flexible things like call a script or conversation as well as move or delete a path node. It needs some thought though as to how to handle afterwards, repeats etc. So starting in no_alert there is no triggering but after being alerted then winding down on entry into no_alert it would trigger. It would probably need some extras like once_only I guess. If a conversation were called from entry into high_alert would it be possible for the alerted AI to be the actor or would his alert override? I'm thinking a conversation that just triggers a speech like "Sound the alarm!" conversation over he then resumes his search or attack. | ||||
Tags | No tags attached. | ||||