View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001658 | The Dark Mod | Coding | public | 13.02.2009 08:24 | 26.03.2010 07:38 |
Reporter | Ishtvan | Assigned To | greebo | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Fixed in Version | TDM 1.00 | ||||
Summary | 0001658: Player knockout sequence as an alternative to death sequence | ||||
Description | Modify the death sequence in the SDK so that it reads some set-able variable to see if it should really kill you when health gets to zero or if it should fade to black, then call some user-definable script instead. This will be useful in our training map to give the player some leeway when they die. It could also be useful for FM sequences when the player is knock-out gassed and wakes up somewhere else, or is captured by design the end of a mission, or something. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
13.02.2009 08:24 | Ishtvan | New Issue | |
06.03.2009 16:25 | greebo | Status | new => assigned |
06.03.2009 16:25 | greebo | Assigned To | => greebo |
08.03.2009 09:43 | greebo | Note Added: 0002357 | |
08.03.2009 09:43 | greebo | Status | assigned => resolved |
08.03.2009 09:43 | greebo | Fixed in Version | => TDM 1.0 |
08.03.2009 09:43 | greebo | Resolution | open => fixed |
26.03.2010 07:38 | greebo | Status | resolved => closed |