View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001666 | The Dark Mod | Script/Def | public | 26.02.2009 17:08 | 26.03.2010 07:38 |
| Reporter | Springheel | Assigned To | greebo | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0001666: "offsetHeadModel" No longer works | ||||
| Description | the "offsetHeadModel" spawnarg no longer works to position the heads of AI. Just a guess, but it might have something to do with the change from attaching a head "model" to a head "entity". The spawnarge worked when we were using the models. | ||||
| Tags | No tags attached. | ||||
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In order to change the position of the head, use the name of the head as a spawnarg, and then set a relative origin. For example: atdm:ai_head_commoner04 = 1 0 3 |
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| Does this have to be done for every single head entity? It would be much more convenient to have a single value that applies to all heads. | |
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The default is always "0 0 0" IIRC, but in certain AI ents, it looks much better after tweaking by hand. Suppose atdm_ai_thief has spawnarg "def_head atdm:ai_head_commoner04" By default (0 0 0), the head sinks too far down and backward in the body so... you set atdm_ai_thief to use the spawnarg "atdm:ai_head_commoner04 = 1 0 3" The default actually looks good for AIs like the builder guard and citywatch. It's just nice to have for tweaking if ever neccessary. |
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Well yes, it's nice for tweaking, but it isn't as nice as what we used to have. There used to be two working ways to offset heads. One worked on individual heads, and one was a offset on the AI that affected all heads. The latter is the one that no longer works. So for a model like the commoner, where ALL the heads are slightly too low, I would have to add an offset for every single head (and there are around thirty already). It would be a lot nicer if I could just add one line that affected all heads equally, which is what the "offsetHeadModel" spawnarg used to do. |
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| Fixed in latest SVN. The "offsetHeadModel" value now always gets added. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 26.02.2009 17:08 | Springheel | New Issue | |
| 12.03.2009 00:59 | Mortem Desino | Note Added: 0002362 | |
| 12.03.2009 23:22 | Springheel | Note Added: 0002365 | |
| 21.03.2009 02:16 | Mortem Desino | Note Added: 0002385 | |
| 21.03.2009 14:14 | Springheel | Note Added: 0002386 | |
| 22.03.2009 14:04 | greebo | Status | new => assigned |
| 22.03.2009 14:04 | greebo | Assigned To | => greebo |
| 22.03.2009 14:06 | greebo | Note Added: 0002387 | |
| 22.03.2009 14:06 | greebo | Status | assigned => resolved |
| 22.03.2009 14:06 | greebo | Resolution | open => fixed |
| 26.03.2010 07:38 | greebo | Status | resolved => closed |