View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001679 | The Dark Mod | Physics | public | 06.03.2009 08:39 | 26.03.2010 07:39 |
| Reporter | Ishtvan | Assigned To | Ishtvan | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0001679: Melee: Friendly AI sometimes still hit eachother | ||||
| Description | I think it's when the attack starts out already inside the other AI. You checked in the normal ::checkattack routine but not in the duplicated code where we start out hitting something. Incidentally you might want to rewrite this so it calls a separate function in both checks so we don't have to duplicate any code. | ||||
| Tags | No tags attached. | ||||
| Found a place in the point-blank hit test in CMeleeWeapon::ActivateAttack where it wasn't testing for friendlyness. Should be fixed now. | |
|
... or not. Friendly AI are still sometimes damaging eachother ingame. |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 06.03.2009 08:39 | Ishtvan | New Issue | |
| 06.03.2009 08:39 | Ishtvan | Status | new => assigned |
| 06.03.2009 08:39 | Ishtvan | Assigned To | => Ishtvan |
| 28.03.2009 04:02 | Ishtvan | Note Added: 0002396 | |
| 28.03.2009 04:02 | Ishtvan | Status | assigned => resolved |
| 28.03.2009 04:02 | Ishtvan | Resolution | open => fixed |
| 28.03.2009 04:28 | Ishtvan | Note Added: 0002399 | |
| 28.03.2009 04:28 | Ishtvan | Status | resolved => feedback |
| 28.03.2009 04:28 | Ishtvan | Resolution | fixed => reopened |
| 28.03.2009 04:28 | Ishtvan | Note Edited: 0002399 | |
| 28.03.2009 04:28 | Ishtvan | Status | feedback => confirmed |
| 04.07.2009 00:35 | Ishtvan | Status | confirmed => resolved |
| 04.07.2009 00:35 | Ishtvan | Resolution | reopened => fixed |
| 26.03.2010 07:39 | greebo | Status | resolved => closed |