View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001692 | The Dark Mod | Coding | public | 15.03.2009 05:18 | 26.03.2010 07:38 |
Reporter | crispy | Assigned To | greebo | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 1.00 | Fixed in Version | TDM 1.00 | ||
Summary | 0001692: Implement automatic lockpicking | ||||
Description | Autopicking is a player-settable option. When enabled, locks are picked automatically after a certain number of lockpicking pattern repeats. From design doc at http://modetwo.net/darkmod/index.php?showtopic=2610&hl=lockpicking#entry88965 > With Optional Autopick Selected: > > Steps 1-3 are the same. > > 4. Remains the same as above, *except* for the following addition: If the player continues to hold down the use key, the pin is automatically opened after a set period of time (perhaps 4 or 5 cycles of the pattern). This feature requires: * Autopicking itself (changes to lockpicking code to count cycles and compare against a "number of cycles before autopick" cvar) * A setting in the GUI to enable/disable autopicking. (Discuss: On or off by default?) | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
15.03.2009 05:18 | crispy | New Issue | |
17.03.2009 18:52 | greebo | Status | new => assigned |
17.03.2009 18:52 | greebo | Assigned To | => greebo |
17.03.2009 19:45 | greebo | Note Added: 0002374 | |
17.03.2009 19:45 | greebo | Status | assigned => resolved |
17.03.2009 19:45 | greebo | Fixed in Version | => TDM 1.0 |
17.03.2009 19:45 | greebo | Resolution | open => fixed |
26.03.2010 07:38 | greebo | Status | resolved => closed |