View Issue Details

IDProjectCategoryView StatusLast Update
0000017DarkRadiantGUIpublic17.12.2009 06:41
Reportergreebo Assigned Togreebo  
PrioritylowSeverityfeatureReproducibilityN/A
Status closedResolutionwon't fix 
Product Version0.9.0 
Summary0000017: Material File Editor
DescriptionAs suggested by MRYS (http://modetwo.net/darkmod/index.php?s=&showtopic=3499&view=findpost&p=90213):

Few years ago I was working a little in Q3Radiant. Q3 was one of the first games which used not only simple bitmap textures but also shaders. I remember, that syntax of shaders definitions was a little complicated and hard to understand, but there was a program, some kind of "Shader maker" (dont remember exact name), where you can point your textures, chose what effect you want (with preview!) and program generated piece of code for use.

Would be possible to make this kind of program (or function in DarkRadiant) for making textures and materials (or even shaders) for Dark Mod? Making them by hand is not very hard (In my others part of life few years I was using PovRay - renderer with only script scene representation, so know this kind of work well), but takes much time and it is easy to make some "bugs" in code.
TagsNo tags attached.

Activities

greebo

greebo

19.06.2009 14:51

administrator   ~0002503

Won't fix - Material viewing is implemented by now, but mtr editing is not part of the planned DarkRadiant feature set.

Issue History

Date Modified Username Field Change
23.01.2007 18:18 greebo New Issue
23.01.2007 18:18 greebo Status new => acknowledged
19.06.2009 14:51 greebo Note Added: 0002503
19.06.2009 14:51 greebo Status acknowledged => resolved
19.06.2009 14:51 greebo Resolution open => won't fix
19.06.2009 14:51 greebo Assigned To => greebo
17.12.2009 06:41 greebo Status resolved => closed