View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000017||DarkRadiant||GUI||public||23.01.2007 18:18||17.12.2009 06:41|
|Summary||0000017: Material File Editor|
|Description||As suggested by MRYS (http://modetwo.net/darkmod/index.php?s=&showtopic=3499&view=findpost&p=90213):|
Few years ago I was working a little in Q3Radiant. Q3 was one of the first games which used not only simple bitmap textures but also shaders. I remember, that syntax of shaders definitions was a little complicated and hard to understand, but there was a program, some kind of "Shader maker" (dont remember exact name), where you can point your textures, chose what effect you want (with preview!) and program generated piece of code for use.
Would be possible to make this kind of program (or function in DarkRadiant) for making textures and materials (or even shaders) for Dark Mod? Making them by hand is not very hard (In my others part of life few years I was using PovRay - renderer with only script scene representation, so know this kind of work well), but takes much time and it is easy to make some "bugs" in code.
|Tags||No tags attached.|
|23.01.2007 18:18||greebo||New Issue|
|23.01.2007 18:18||greebo||Status||new => acknowledged|
|19.06.2009 14:51||greebo||Note Added: 0002503|
|19.06.2009 14:51||greebo||Status||acknowledged => resolved|
|19.06.2009 14:51||greebo||Resolution||open => won't fix|
|19.06.2009 14:51||greebo||Assigned To||=> greebo|
|17.12.2009 06:41||greebo||Status||resolved => closed|