View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001749 | DarkRadiant | General | public | 09.04.2009 16:41 | 15.10.2009 17:41 |
Reporter | SneaksieDave | Assigned To | greebo | ||
Priority | low | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Product Version | 0.9.12 | ||||
Target Version | 1.0.0 | Fixed in Version | 1.0.0 | ||
Summary | 0001749: Reload defs console command | ||||
Description | We have: -ReloadScripts -ReloadSkins -RefreshModels -RefreshShaders (any reason why these two are 'refresh' instead of 'reload'? at first I didn't think they existed and had to hunt for them) So it seems ReloadDefs (or should it be Decls?) would be a welcome addition if possible. | ||||
Tags | No tags attached. | ||||
Is mostly implemented with a few exceptions: - no fundamental entity type changes. If an entity changes from non-light to light, this won't be registered. - some spawnargs like "editor_rotatable" are not considered. There are probably a few of these which are only requested once at run-time and are ignored during a refresh. |
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Date Modified | Username | Field | Change |
---|---|---|---|
09.04.2009 16:41 | SneaksieDave | New Issue | |
10.04.2009 13:50 | greebo | Relationship added | child of 0000399 |
10.04.2009 13:50 | greebo | Status | new => acknowledged |
02.09.2009 16:35 | greebo | Status | acknowledged => assigned |
02.09.2009 16:35 | greebo | Assigned To | => greebo |
02.09.2009 16:36 | greebo | Note Added: 0002633 | |
02.09.2009 16:36 | greebo | Status | assigned => resolved |
02.09.2009 16:36 | greebo | Fixed in Version | => 0.10.1 |
02.09.2009 16:36 | greebo | Resolution | open => fixed |
02.09.2009 16:38 | greebo | Projection | none => major rework |
02.09.2009 16:38 | greebo | ETA | none => 2-3 days |
02.09.2009 16:38 | greebo | Build | => 4749 |
02.09.2009 16:38 | greebo | Target Version | => 0.10.1 |
15.10.2009 17:41 | SneaksieDave | Status | resolved => closed |