View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001751 | The Dark Mod | Graphics | public | 12.04.2009 11:51 | 26.03.2010 07:39 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Summary | 0001751: Random Blood Decals | ||||
| Description | It's possible to add variation to these blood materials. Right now, there is only one "mtr_killed_splat" spawnarg defined on the weapons, but it's in fact possible to add more of those: "mtr_killed_splat1" "mtr_killed_splat2", etc. The code chooses randomly between those, so it's probably just a matter of somebody going through the D3 decals and add them to our tdm_decals_blood.mtr file, with the correct fading parameters. If one material is named "textures/darkmod/decals/blood/blah" and the fading one must be called "textures/darkmod/decals/blood/blah_fading" (the "_fading" postfix is added by the code). | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 12.04.2009 11:51 | Springheel | New Issue | |
| 12.04.2009 11:51 | Springheel | Status | new => assigned |
| 12.04.2009 11:51 | Springheel | Assigned To | => Springheel |
| 02.05.2009 12:44 | Springheel | Note Added: 0002461 | |
| 02.05.2009 20:12 | Springheel | Status | assigned => resolved |
| 02.05.2009 20:12 | Springheel | Resolution | open => fixed |
| 26.03.2010 07:39 | greebo | Status | resolved => closed |