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IDProjectCategoryView StatusLast Update
0001751The Dark ModGraphicspublic26.03.2010 07:39
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Summary0001751: Random Blood Decals
DescriptionIt's possible to add variation to these blood materials. Right now, there is only one "mtr_killed_splat" spawnarg defined on the weapons, but it's in fact possible to add more of those:

"mtr_killed_splat1"
"mtr_killed_splat2",
etc.

The code chooses randomly between those, so it's probably just a matter of somebody going through the D3 decals and add them to our tdm_decals_blood.mtr file, with the correct fading parameters. If one material is named "textures/darkmod/decals/blood/blah" and the fading one must be called "textures/darkmod/decals/blood/blah_fading" (the "_fading" postfix is added by the code).
TagsNo tags attached.

Issue History

Date Modified Username Field Change
12.04.2009 11:51 Springheel New Issue
12.04.2009 11:51 Springheel Status new => assigned
12.04.2009 11:51 Springheel Assigned To => Springheel
02.05.2009 12:44 Springheel Note Added: 0002461
02.05.2009 20:12 Springheel Status assigned => resolved
02.05.2009 20:12 Springheel Resolution open => fixed
26.03.2010 07:39 greebo Status resolved => closed