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IDProjectCategoryView StatusLast Update
0001754The Dark ModCodingpublic12.10.2017 21:10
ReporterSpringheel Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionunable to reproduce 
Product VersionSVN 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0001754: Weapon Damage and Reach should be tied to model
DescriptionRight now the reach and damage of an AI's attack has nothing to do with the weapon he is using. We probably want a dagger to do less damage and shorter reach than a longsword. Hopefully this information can be added to the weapon entity.
TagsNo tags attached.

Activities

Ishtvan

Ishtvan

09.05.2009 18:37

reporter   ~0002470

This is resolved in the SDK, but we need to go through and add all the data to the entity def files. AI have an "arm reach" and then the weapon reach adds to that.
nbohr1more

nbohr1more

12.10.2017 21:08

developer   ~0009463

Melee Range is defined for AI

http://wiki.thedarkmod.com/index.php?title=AI_stats

Issue History

Date Modified Username Field Change
13.04.2009 00:06 Springheel New Issue
09.05.2009 18:37 Ishtvan Note Added: 0002470
09.05.2009 18:37 Ishtvan Status new => confirmed
12.10.2017 21:08 nbohr1more Note Added: 0009463
12.10.2017 21:10 nbohr1more Status confirmed => closed
12.10.2017 21:10 nbohr1more Resolution open => unable to reproduce
12.10.2017 21:10 nbohr1more Product Version => SVN
12.10.2017 21:10 nbohr1more Fixed in Version => TDM 2.00
12.10.2017 21:10 nbohr1more Target Version => TDM 2.00