View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001754 | The Dark Mod | Coding | public | 13.04.2009 00:06 | 12.10.2017 21:10 |
| Reporter | Springheel | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | SVN | ||||
| Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
| Summary | 0001754: Weapon Damage and Reach should be tied to model | ||||
| Description | Right now the reach and damage of an AI's attack has nothing to do with the weapon he is using. We probably want a dagger to do less damage and shorter reach than a longsword. Hopefully this information can be added to the weapon entity. | ||||
| Tags | No tags attached. | ||||
| This is resolved in the SDK, but we need to go through and add all the data to the entity def files. AI have an "arm reach" and then the weapon reach adds to that. | |
|
Melee Range is defined for AI http://wiki.thedarkmod.com/index.php?title=AI_stats |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 13.04.2009 00:06 | Springheel | New Issue | |
| 09.05.2009 18:37 | Ishtvan | Note Added: 0002470 | |
| 09.05.2009 18:37 | Ishtvan | Status | new => confirmed |
| 12.10.2017 21:08 | nbohr1more | Note Added: 0009463 | |
| 12.10.2017 21:10 | nbohr1more | Status | confirmed => closed |
| 12.10.2017 21:10 | nbohr1more | Resolution | open => unable to reproduce |
| 12.10.2017 21:10 | nbohr1more | Product Version | => SVN |
| 12.10.2017 21:10 | nbohr1more | Fixed in Version | => TDM 2.00 |
| 12.10.2017 21:10 | nbohr1more | Target Version | => TDM 2.00 |