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IDProjectCategoryView StatusLast Update
0001755The Dark ModScript/Defpublic26.03.2010 07:39
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Summary0001755: Use Animation Replacement system for sheath animations
DescriptionThe correct sheathing animation (and eventually attacks when we get more) should be read from the weapon entity using Crispy's replace animation system.
TagsNo tags attached.

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Springheel

Springheel

14.04.2009 22:30

administrator   ~0002443

We may also need to include attachment positions, so that a hammer can be put on the back and a sword on the hip, without the mapper having to manually adjust attachment positions themselves.

Issue History

Date Modified Username Field Change
13.04.2009 00:07 Springheel New Issue
13.04.2009 00:07 Springheel Status new => assigned
13.04.2009 00:07 Springheel Assigned To => Springheel
14.04.2009 22:30 Springheel Note Added: 0002443
24.07.2009 18:54 Springheel Status assigned => resolved
24.07.2009 18:54 Springheel Resolution open => fixed
26.03.2010 07:39 greebo Status resolved => closed