View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001755 | The Dark Mod | Script/Def | public | 13.04.2009 00:07 | 26.03.2010 07:39 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Summary | 0001755: Use Animation Replacement system for sheath animations | ||||
| Description | The correct sheathing animation (and eventually attacks when we get more) should be read from the weapon entity using Crispy's replace animation system. | ||||
| Tags | No tags attached. | ||||
| We may also need to include attachment positions, so that a hammer can be put on the back and a sword on the hip, without the mapper having to manually adjust attachment positions themselves. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 13.04.2009 00:07 | Springheel | New Issue | |
| 13.04.2009 00:07 | Springheel | Status | new => assigned |
| 13.04.2009 00:07 | Springheel | Assigned To | => Springheel |
| 14.04.2009 22:30 | Springheel | Note Added: 0002443 | |
| 24.07.2009 18:54 | Springheel | Status | assigned => resolved |
| 24.07.2009 18:54 | Springheel | Resolution | open => fixed |
| 26.03.2010 07:39 | greebo | Status | resolved => closed |