View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001787 | The Dark Mod | Coding | public | 08.05.2009 22:33 | 20.09.2010 09:32 |
Reporter | SneaksieDave | Assigned To | SneaksieDave | ||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Fixed in Version | TDM 1.00 | ||||
Summary | 0001787: SDK support for idLocation based control of ambient sounds | ||||
Description | Just so we don't lose track of this possibility. Original post by Ishtvan: http://modetwo.net/darkmod/index.php?s=&showtopic=9227&view=findpost&p=183793 | ||||
Tags | No tags attached. | ||||
I put in some framework for this. There is now a player scriptFunction called getLocation that returns the idLocation entity corresponding to the location the player is currently in. I think the rest can be done with script only, there is a template script in the file /script/tdm_speaker_ambient_selector (to go with the entity speaker_ambient_selector). Let me know what you think. | |
This was implemented before 1.00. | |
Date Modified | Username | Field | Change |
---|---|---|---|
08.05.2009 22:33 | SneaksieDave | New Issue | |
09.05.2009 18:34 | Ishtvan | Note Added: 0002469 | |
09.05.2009 18:34 | Ishtvan | Assigned To | => SneaksieDave |
09.05.2009 18:34 | Ishtvan | Status | new => feedback |
26.03.2010 08:03 | greebo | Note Added: 0002975 | |
26.03.2010 08:03 | greebo | Status | feedback => resolved |
26.03.2010 08:03 | greebo | Fixed in Version | => TDM 1.00 |
26.03.2010 08:03 | greebo | Resolution | open => fixed |
20.09.2010 09:32 | greebo | Status | resolved => closed |