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IDProjectCategoryView StatusLast Update
0001787The Dark ModCodingpublic20.09.2010 09:32
ReporterSneaksieDave Assigned ToSneaksieDave  
PrioritynormalSeveritynormalReproducibilityN/A
Status closedResolutionfixed 
Fixed in VersionTDM 1.00 
Summary0001787: SDK support for idLocation based control of ambient sounds
DescriptionJust so we don't lose track of this possibility.

Original post by Ishtvan:
http://modetwo.net/darkmod/index.php?s=&showtopic=9227&view=findpost&p=183793
TagsNo tags attached.

Activities

Ishtvan

Ishtvan

09.05.2009 18:34

reporter   ~0002469

I put in some framework for this. There is now a player scriptFunction called getLocation that returns the idLocation entity corresponding to the location the player is currently in. I think the rest can be done with script only, there is a template script in the file /script/tdm_speaker_ambient_selector (to go with the entity speaker_ambient_selector). Let me know what you think.
greebo

greebo

26.03.2010 08:03

administrator   ~0002975

This was implemented before 1.00.

Issue History

Date Modified Username Field Change
08.05.2009 22:33 SneaksieDave New Issue
09.05.2009 18:34 Ishtvan Note Added: 0002469
09.05.2009 18:34 Ishtvan Assigned To => SneaksieDave
09.05.2009 18:34 Ishtvan Status new => feedback
26.03.2010 08:03 greebo Note Added: 0002975
26.03.2010 08:03 greebo Status feedback => resolved
26.03.2010 08:03 greebo Fixed in Version => TDM 1.00
26.03.2010 08:03 greebo Resolution open => fixed
20.09.2010 09:32 greebo Status resolved => closed