View Issue Details

IDProjectCategoryView StatusLast Update
0001792The Dark ModAIpublic29.07.2011 07:30
ReporterFidcal Assigned Toangua  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionwon't fix 
Product VersionSVN 
Summary0001792: Alerted AI not always getting through doors properly
DescriptionAlerted AI not always getting through doors properly whether chasing after the player or fleeing from him. Test map: chalice.map. Right at start. No clip in either yard door and attract the AI then back out into yard.
TagsNo tags attached.

Activities

nbohr1more

nbohr1more

29.07.2011 02:31

developer   ~0003960

Wouldn't this be covered by either the door-handling changes or AI movement changes?
Fidcal

Fidcal

29.07.2011 07:30

updater   ~0003963

Yes, this is very old and not worth pursuing because there have been so many changes since. I'm closing this.

Issue History

Date Modified Username Field Change
17.05.2009 17:35 Fidcal New Issue
17.05.2009 17:35 Fidcal Status new => assigned
17.05.2009 17:35 Fidcal Assigned To => angua
29.07.2011 02:31 nbohr1more Note Added: 0003960
29.07.2011 07:30 Fidcal Note Added: 0003963
29.07.2011 07:30 Fidcal Status assigned => closed
29.07.2011 07:30 Fidcal Resolution open => won't fix