View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001792 | The Dark Mod | AI | public | 17.05.2009 17:35 | 29.07.2011 07:30 |
| Reporter | Fidcal | Assigned To | angua | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | won't fix | ||
| Product Version | SVN | ||||
| Summary | 0001792: Alerted AI not always getting through doors properly | ||||
| Description | Alerted AI not always getting through doors properly whether chasing after the player or fleeing from him. Test map: chalice.map. Right at start. No clip in either yard door and attract the AI then back out into yard. | ||||
| Tags | No tags attached. | ||||
| Wouldn't this be covered by either the door-handling changes or AI movement changes? | |
| Yes, this is very old and not worth pursuing because there have been so many changes since. I'm closing this. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 17.05.2009 17:35 | Fidcal | New Issue | |
| 17.05.2009 17:35 | Fidcal | Status | new => assigned |
| 17.05.2009 17:35 | Fidcal | Assigned To | => angua |
| 29.07.2011 02:31 | nbohr1more | Note Added: 0003960 | |
| 29.07.2011 07:30 | Fidcal | Note Added: 0003963 | |
| 29.07.2011 07:30 | Fidcal | Status | assigned => closed |
| 29.07.2011 07:30 | Fidcal | Resolution | open => won't fix |