View Issue Details

IDProjectCategoryView StatusLast Update
0001796The Dark ModAIpublic28.09.2017 22:21
ReporterIshtvan Assigned ToIshtvan  
PrioritynormalSeveritynormalReproducibilitysometimes
Status closedResolutionunable to reproduce 
Product VersionTDM 1.00 
Target VersionTDM 1.05Fixed in VersionTDM 1.05 
Summary0001796: AI switch states before melee animation finishes, leave stale melee clipmodels
DescriptionSpecifics: In the map test/combat, I ran on to the wooden platform where the AI can't reach me, attack them while running back and forth. Sometimes when you go out of range after making them parry, they'll switch states from combat to bottle-throwing, but the switch occurs before the parry recovery animation finishes, causing the parry clipmodel to be left behind. It can then be hit by melee attacks, and theoretically cause crashes (crash not confirmed).

This is slightly complicated because the melee combat task may be holding a parry in the paused state. In addition to waiting until the animation is done, we may also have to make sure we issue the un-pause command when exiting the melee combat task or combat state.
TagsNo tags attached.

Relationships

related to 0001330 closedgrayman AI weapons sometimes hover in midair after AI goes ragdoll 

Activities

greebo

greebo

24.05.2009 09:57

administrator   ~0002483

Suggested solution: There is the possibility of defining an "OnFinish()" routine to AI Tasks, which could clean up the melee collision models.
Springheel

Springheel

07.08.2009 00:42

administrator   ~0002606

bump
nbohr1more

nbohr1more

28.09.2017 22:21

developer   ~0009365

No reports since 1.05

Issue History

Date Modified Username Field Change
24.05.2009 08:47 Ishtvan New Issue
24.05.2009 09:57 greebo Note Added: 0002483
07.08.2009 00:42 Springheel Note Added: 0002606
07.08.2009 20:19 Springheel Status new => assigned
07.08.2009 20:19 Springheel Assigned To => Ishtvan
28.09.2017 22:20 nbohr1more Relationship added related to 0001330
28.09.2017 22:21 nbohr1more Note Added: 0009365
28.09.2017 22:21 nbohr1more Status assigned => closed
28.09.2017 22:21 nbohr1more Resolution open => unable to reproduce
28.09.2017 22:21 nbohr1more Product Version => TDM 1.00
28.09.2017 22:21 nbohr1more Fixed in Version => TDM 1.05
28.09.2017 22:21 nbohr1more Target Version => TDM 1.05