View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001796 | The Dark Mod | AI | public | 24.05.2009 08:47 | 28.09.2017 22:21 |
Reporter | Ishtvan | Assigned To | Ishtvan | ||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | closed | Resolution | unable to reproduce | ||
Product Version | TDM 1.00 | ||||
Target Version | TDM 1.05 | Fixed in Version | TDM 1.05 | ||
Summary | 0001796: AI switch states before melee animation finishes, leave stale melee clipmodels | ||||
Description | Specifics: In the map test/combat, I ran on to the wooden platform where the AI can't reach me, attack them while running back and forth. Sometimes when you go out of range after making them parry, they'll switch states from combat to bottle-throwing, but the switch occurs before the parry recovery animation finishes, causing the parry clipmodel to be left behind. It can then be hit by melee attacks, and theoretically cause crashes (crash not confirmed). This is slightly complicated because the melee combat task may be holding a parry in the paused state. In addition to waiting until the animation is done, we may also have to make sure we issue the un-pause command when exiting the melee combat task or combat state. | ||||
Tags | No tags attached. | ||||
Suggested solution: There is the possibility of defining an "OnFinish()" routine to AI Tasks, which could clean up the melee collision models. | |
bump | |
No reports since 1.05 | |
Date Modified | Username | Field | Change |
---|---|---|---|
24.05.2009 08:47 | Ishtvan | New Issue | |
24.05.2009 09:57 | greebo | Note Added: 0002483 | |
07.08.2009 00:42 | Springheel | Note Added: 0002606 | |
07.08.2009 20:19 | Springheel | Status | new => assigned |
07.08.2009 20:19 | Springheel | Assigned To | => Ishtvan |
28.09.2017 22:20 | nbohr1more | Relationship added | related to 0001330 |
28.09.2017 22:21 | nbohr1more | Note Added: 0009365 | |
28.09.2017 22:21 | nbohr1more | Status | assigned => closed |
28.09.2017 22:21 | nbohr1more | Resolution | open => unable to reproduce |
28.09.2017 22:21 | nbohr1more | Product Version | => TDM 1.00 |
28.09.2017 22:21 | nbohr1more | Fixed in Version | => TDM 1.05 |
28.09.2017 22:21 | nbohr1more | Target Version | => TDM 1.05 |