View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001797 | The Dark Mod | Coding | public | 24.05.2009 08:50 | 22.12.2018 09:44 |
Reporter | Ishtvan | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | closed | Resolution | fixed | ||
Fixed in Version | TDM 2.07 | ||||
Summary | 0001797: Bow attack cancel on damage not always working | ||||
Description | I was testing the bow attack stopping when the player is damaged, and it stopped working sometimes. Don't know the conditions yet. It may be something subtle like the order in which entities are script-updated. | ||||
Tags | No tags attached. | ||||
Don't know what changed but this is almost never working now. It could be the order in which entities are updated, becuase I tested it by having the player fall some distance, and that works, but it seems to be failing when they take damage from external things that might be updating the script vars after the script has already run that frame. Need a better way of tracking damage. | |
9yr old tracker with no notes. | |
very old tracker with no notes. | |
Date Modified | Username | Field | Change |
---|---|---|---|
24.05.2009 08:50 | Ishtvan | New Issue | |
15.06.2009 19:22 | Ishtvan | Note Added: 0002500 | |
28.03.2018 15:37 |
|
Note Added: 0010290 | |
28.03.2018 15:37 |
|
Assigned To | => user81 |
28.03.2018 15:37 |
|
Status | new => suspended |
22.12.2018 09:44 |
|
Note Added: 0011018 | |
22.12.2018 09:44 |
|
Status | suspended => closed |
22.12.2018 09:44 |
|
Resolution | open => fixed |
22.12.2018 09:44 |
|
Fixed in Version | => TDM 2.07 |