View Issue Details

IDProjectCategoryView StatusLast Update
0001800The Dark ModAIpublic04.10.2017 14:55
ReporterIshtvan Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionunable to reproduce 
Product VersionSVN 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0001800: AI sound too soft arrows/swords hitting walls nearby
DescriptionAt one point this used to alert them (as it should), but now even fairly close by right behind them, it doesn't even cause them to turn around. Using tdm_shwsprop says it is being propagated, but maybe the volumes somehow got set too low, or the global soundshader is missing or something.
TagsNo tags attached.

Activities

Springheel

Springheel

27.05.2009 13:44

administrator   ~0002489

Related: http://bugs.angua.at/view.php?id=1061

Issue History

Date Modified Username Field Change
24.05.2009 19:26 Ishtvan New Issue
24.05.2009 19:27 Ishtvan Description Updated
27.05.2009 13:44 Springheel Note Added: 0002489
04.10.2017 14:55 nbohr1more Status new => closed
04.10.2017 14:55 nbohr1more Resolution open => unable to reproduce
04.10.2017 14:55 nbohr1more Product Version => SVN
04.10.2017 14:55 nbohr1more Fixed in Version => TDM 2.00
04.10.2017 14:55 nbohr1more Target Version => TDM 2.00