View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001836 | The Dark Mod | AI | public | 27.06.2009 09:27 | 26.03.2010 07:39 |
| Reporter | Ishtvan | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0001836: AI Not responding to visual stims? | ||||
| Description | AI stopped responding to blood and corpses visibly. They still respond if they bump into a corpse physically. Seems like they're not getting visual stim alerts anymore. I don't think I changed anything related to this, but maybe it was subtle. | ||||
| Tags | No tags attached. | ||||
| Is there a testmap with that situation? It's well possible that the blood stim was considered to be "in darkness" by the AI, which happens regularly when point lights are too far away. | |
|
Can't reproduce this (added test/bloodmarker.map). Kill the builder guard, move his body somewhere in the dark and use the switch to change the proguard's patrol. The proguard will see the blood as soon as he eners the room. Maybe this happens only with specific AI (could be a head joint orientation issue, similar to the spider problem maybe?) |
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| This sounds to me like it was probably related to the LAS not being saved. | |
| I know guards have been seeing corpses recently, so I'm going to set this resolved until it comes up again. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.06.2009 09:27 | Ishtvan | New Issue | |
| 29.06.2009 06:22 | greebo | Note Added: 0002508 | |
| 29.06.2009 06:23 | greebo | Status | new => feedback |
| 29.06.2009 19:34 | angua | Note Added: 0002517 | |
| 07.08.2009 00:41 | Springheel | Note Added: 0002605 | |
| 05.02.2010 14:20 | Springheel | Note Added: 0002911 | |
| 05.02.2010 14:20 | Springheel | Status | feedback => resolved |
| 05.02.2010 14:20 | Springheel | Resolution | open => fixed |
| 05.02.2010 14:20 | Springheel | Assigned To | => Springheel |
| 26.03.2010 07:39 | greebo | Status | resolved => closed |