View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001872 | The Dark Mod | Sound | public | 28.07.2009 15:07 | 22.01.2024 05:02 |
Reporter | demagogue | Assigned To | stgatilov | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | duplicate | ||
Product Version | SVN | ||||
Target Version | TDM 2.12 | Fixed in Version | TDM 2.12 | ||
Summary | 0001872: In-game sounds continue into "death" and "mission complete" videos | ||||
Description | In-game sounds continue into "death" and "mission complete" videos for my FM (Patently Dangerous). At first I thought it was just the location-based ambient sounds, but then I heard a fireplace fire-crackling sound leaking into the death animation. So apparently it's all in-game sounds. Sounds do turn off when you "esc" into the main menu. I don't know if this is a mod-wide problem, or my FM or Darkmod setup got fubar'd. Try to confirm this by playing my latest (July 27) draft of Patently Dangerous, climbing into Benson's top-left window (the grey north-most building; it's on the map) and getting killed by the guards. | ||||
Additional Information | Previous draft of this entry: Location-based sounds continue into "death" and "mission complete" videos. This shouldn't be too hard a fix. Just pre-emptively turn off the 2 channels on the location_settings entity as part of the end-game routine. I don't know if the script-loop for location_settings.script is still running; if so, it's easy to put it in there. If not you have to get the name of the location_settings entity and shut off snd_channel_body and snd_channel_body2 directly in whatever script or code is running when the game-end is called. IF death_state OR mission_complete_state == TRUE // not the right names { stopSound( channel1, false ); stopSound( channel2, false ); m_ambientName="silence"; m_prevLocation="out_of_map"; } | ||||
Tags | sound | ||||
For the record, I just noticed this yesterday. | |
Still an issue in 2.07 | |
A similar issue, 0006330, was recently resolved for TDM 2.12. Can this issue still be reproduced in the latest TDM 2.12 beta? |
|
Seems to be fixed. Closing as a duplicate | |
Date Modified | Username | Field | Change |
---|---|---|---|
28.07.2009 15:07 | demagogue | New Issue | |
28.07.2009 15:11 | demagogue | Description Updated | |
28.07.2009 15:13 | demagogue | Description Updated | |
28.07.2009 15:16 | demagogue | Description Updated | |
28.07.2009 16:12 | tels | Status | new => assigned |
28.07.2009 16:12 | tels | Assigned To | => tels |
29.07.2009 21:51 | demagogue | Summary | Location-based ambient sounds continue into "death" and "mission complete" videos => In-game sounds continue into "death" and "mission complete" videos |
29.07.2009 21:51 | demagogue | Description Updated | |
29.07.2009 21:51 | demagogue | Additional Information Updated | |
29.07.2009 21:59 | demagogue | Description Updated | |
29.07.2009 21:59 | demagogue | Additional Information Updated | |
07.03.2011 16:35 | tels | Assigned To | tels => |
07.03.2011 16:35 | tels | Status | assigned => new |
07.03.2011 21:53 | Springheel | Note Added: 0003726 | |
15.12.2018 05:44 | nbohr1more | Note Added: 0010926 | |
22.01.2024 03:53 | Fiver | Tag Attached: sound | |
22.01.2024 03:53 | Fiver | Relationship added | related to 0006330 |
22.01.2024 04:07 | Fiver | Note Added: 0016408 | |
22.01.2024 05:01 | nbohr1more | Relationship deleted | related to 0006330 |
22.01.2024 05:01 | nbohr1more | Relationship added | has duplicate 0006330 |
22.01.2024 05:01 | nbohr1more | Note Added: 0016409 | |
22.01.2024 05:02 | nbohr1more | Assigned To | => stgatilov |
22.01.2024 05:02 | nbohr1more | Status | new => closed |
22.01.2024 05:02 | nbohr1more | Resolution | open => duplicate |
22.01.2024 05:02 | nbohr1more | Fixed in Version | => TDM 2.12 |
22.01.2024 05:02 | nbohr1more | Target Version | => TDM 2.12 |