View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001872||The Dark Mod||Sound||public||28.07.2009 15:07||15.12.2018 05:44|
|Summary||0001872: In-game sounds continue into "death" and "mission complete" videos|
|Description||In-game sounds continue into "death" and "mission complete" videos for my FM (Patently Dangerous). |
At first I thought it was just the location-based ambient sounds, but then I heard a fireplace fire-crackling sound leaking into the death animation. So apparently it's all in-game sounds. Sounds do turn off when you "esc" into the main menu.
I don't know if this is a mod-wide problem, or my FM or Darkmod setup got fubar'd. Try to confirm this by playing my latest (July 27) draft of Patently Dangerous, climbing into Benson's top-left window (the grey north-most building; it's on the map) and getting killed by the guards.
|Additional Information||Previous draft of this entry:|
Location-based sounds continue into "death" and "mission complete" videos.
This shouldn't be too hard a fix. Just pre-emptively turn off the 2 channels on the location_settings entity as part of the end-game routine. I don't know if the script-loop for location_settings.script is still running; if so, it's easy to put it in there. If not you have to get the name of the location_settings entity and shut off snd_channel_body and snd_channel_body2 directly in whatever script or code is running when the game-end is called.
IF death_state OR mission_complete_state == TRUE // not the right names
stopSound( channel1, false );
stopSound( channel2, false );
|Tags||No tags attached.|
|28.07.2009 15:07||demagogue||New Issue|
|28.07.2009 15:11||demagogue||Description Updated|
|28.07.2009 15:13||demagogue||Description Updated|
|28.07.2009 15:16||demagogue||Description Updated|
|28.07.2009 16:12||tels||Status||new => assigned|
|28.07.2009 16:12||tels||Assigned To||=> tels|
|29.07.2009 21:51||demagogue||Summary||Location-based ambient sounds continue into "death" and "mission complete" videos => In-game sounds continue into "death" and "mission complete" videos|
|29.07.2009 21:51||demagogue||Description Updated|
|29.07.2009 21:51||demagogue||Additional Information Updated|
|29.07.2009 21:59||demagogue||Description Updated|
|29.07.2009 21:59||demagogue||Additional Information Updated|
|07.03.2011 16:35||tels||Assigned To||tels =>|
|07.03.2011 16:35||tels||Status||assigned => new|
|07.03.2011 21:53||Springheel||Note Added: 0003726|
|15.12.2018 05:44||nbohr1more||Note Added: 0010926|