View Issue Details

IDProjectCategoryView StatusLast Update
0001872The Dark ModSoundpublic22.01.2024 05:02
Reporterdemagogue Assigned Tostgatilov  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionduplicate 
Product VersionSVN 
Target VersionTDM 2.12Fixed in VersionTDM 2.12 
Summary0001872: In-game sounds continue into "death" and "mission complete" videos
DescriptionIn-game sounds continue into "death" and "mission complete" videos for my FM (Patently Dangerous).

At first I thought it was just the location-based ambient sounds, but then I heard a fireplace fire-crackling sound leaking into the death animation. So apparently it's all in-game sounds. Sounds do turn off when you "esc" into the main menu.

I don't know if this is a mod-wide problem, or my FM or Darkmod setup got fubar'd. Try to confirm this by playing my latest (July 27) draft of Patently Dangerous, climbing into Benson's top-left window (the grey north-most building; it's on the map) and getting killed by the guards.
Additional InformationPrevious draft of this entry:

Location-based sounds continue into "death" and "mission complete" videos.

This shouldn't be too hard a fix. Just pre-emptively turn off the 2 channels on the location_settings entity as part of the end-game routine. I don't know if the script-loop for location_settings.script is still running; if so, it's easy to put it in there. If not you have to get the name of the location_settings entity and shut off snd_channel_body and snd_channel_body2 directly in whatever script or code is running when the game-end is called.


IF death_state OR mission_complete_state == TRUE // not the right names
{
stopSound( channel1, false );
stopSound( channel2, false );
m_ambientName="silence";
m_prevLocation="out_of_map";
}
Tagssound

Relationships

has duplicate 0006330 resolvedstgatilov Looping WAV sounds continue playing in main menu 

Activities

Springheel

Springheel

07.03.2011 21:53

administrator   ~0003726

For the record, I just noticed this yesterday.
nbohr1more

nbohr1more

15.12.2018 05:44

developer   ~0010926

Still an issue in 2.07
Fiver

Fiver

22.01.2024 04:07

reporter   ~0016408

A similar issue, 0006330, was recently resolved for TDM 2.12.

Can this issue still be reproduced in the latest TDM 2.12 beta?
nbohr1more

nbohr1more

22.01.2024 05:01

developer   ~0016409

Seems to be fixed. Closing as a duplicate

Issue History

Date Modified Username Field Change
28.07.2009 15:07 demagogue New Issue
28.07.2009 15:11 demagogue Description Updated
28.07.2009 15:13 demagogue Description Updated
28.07.2009 15:16 demagogue Description Updated
28.07.2009 16:12 tels Status new => assigned
28.07.2009 16:12 tels Assigned To => tels
29.07.2009 21:51 demagogue Summary Location-based ambient sounds continue into "death" and "mission complete" videos => In-game sounds continue into "death" and "mission complete" videos
29.07.2009 21:51 demagogue Description Updated
29.07.2009 21:51 demagogue Additional Information Updated
29.07.2009 21:59 demagogue Description Updated
29.07.2009 21:59 demagogue Additional Information Updated
07.03.2011 16:35 tels Assigned To tels =>
07.03.2011 16:35 tels Status assigned => new
07.03.2011 21:53 Springheel Note Added: 0003726
15.12.2018 05:44 nbohr1more Note Added: 0010926
22.01.2024 03:53 Fiver Tag Attached: sound
22.01.2024 03:53 Fiver Relationship added related to 0006330
22.01.2024 04:07 Fiver Note Added: 0016408
22.01.2024 05:01 nbohr1more Relationship deleted related to 0006330
22.01.2024 05:01 nbohr1more Relationship added has duplicate 0006330
22.01.2024 05:01 nbohr1more Note Added: 0016409
22.01.2024 05:02 nbohr1more Assigned To => stgatilov
22.01.2024 05:02 nbohr1more Status new => closed
22.01.2024 05:02 nbohr1more Resolution open => duplicate
22.01.2024 05:02 nbohr1more Fixed in Version => TDM 2.12
22.01.2024 05:02 nbohr1more Target Version => TDM 2.12