View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001873 | The Dark Mod | Coding | public | 28.07.2009 16:04 | 26.03.2010 07:39 |
| Reporter | SneaksieDave | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Summary | 0001873: Difficulty blackjacking AI | ||||
| Description | Speculation: At or around when the anim skeleton changed, KO'ing AI (I was using builder guards for training_stealth) became much harder. Previously I was KO'ing them every time without fail, even from distances which felt a little too easy in fact. After this change (whatever it was), I now miss them almost every time. I have to make specific effort to aim for an exact spot from just the right distance, or the now-all-too-familiar KO fail anim plays and out comes the hammer. If this is a prob due to some change, let's hope we can find and fix. If this is intended behavior, because before it was "too easy", my opinion would be that we revise this stance. There were complaints in the past releases about KO'ing being too hard, and those complaints will have echoes with these settings. Ongoing info: http://modetwo.net/darkmod/index.php?s=&showtopic=9514&view=findpost&p=189625 | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 28.07.2009 16:04 | SneaksieDave | New Issue | |
| 31.07.2009 00:44 | Springheel | Note Added: 0002573 | |
| 31.07.2009 00:44 | Springheel | Status | new => feedback |
| 05.02.2010 14:22 | Springheel | Status | feedback => resolved |
| 05.02.2010 14:22 | Springheel | Resolution | open => fixed |
| 05.02.2010 14:22 | Springheel | Assigned To | => Springheel |
| 26.03.2010 07:39 | greebo | Status | resolved => closed |