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IDProjectCategoryView StatusLast Update
0001873The Dark ModCodingpublic26.03.2010 07:39
ReporterSneaksieDave Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Product VersionSVN 
Summary0001873: Difficulty blackjacking AI
DescriptionSpeculation: At or around when the anim skeleton changed, KO'ing AI (I was using builder guards for training_stealth) became much harder. Previously I was KO'ing them every time without fail, even from distances which felt a little too easy in fact. After this change (whatever it was), I now miss them almost every time. I have to make specific effort to aim for an exact spot from just the right distance, or the now-all-too-familiar KO fail anim plays and out comes the hammer.

If this is a prob due to some change, let's hope we can find and fix.
If this is intended behavior, because before it was "too easy", my opinion would be that we revise this stance. There were complaints in the past releases about KO'ing being too hard, and those complaints will have echoes with these settings.

Ongoing info: http://modetwo.net/darkmod/index.php?s=&showtopic=9514&view=findpost&p=189625
TagsNo tags attached.

Activities

Springheel

Springheel

31.07.2009 00:44

administrator   ~0002573

This appears to be fixed now.

Issue History

Date Modified Username Field Change
28.07.2009 16:04 SneaksieDave New Issue
31.07.2009 00:44 Springheel Note Added: 0002573
31.07.2009 00:44 Springheel Status new => feedback
05.02.2010 14:22 Springheel Status feedback => resolved
05.02.2010 14:22 Springheel Resolution open => fixed
05.02.2010 14:22 Springheel Assigned To => Springheel
26.03.2010 07:39 greebo Status resolved => closed