View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001874 | The Dark Mod | AI | public | 30.07.2009 10:31 | 28.03.2013 20:08 |
Reporter | angua | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | SVN | ||||
Summary | 0001874: Sleeping AI - clipping and gravity issues | ||||
Description | Sleeping AI clipping into the bed AI falling through the ground when getting up AI hovering above the ground while laying down or getting up AI not obeying to gravity after getting up | ||||
Tags | No tags attached. | ||||
I'm going to mark this resolved. AI hover above a bed or clip into it because the sleeping animation is independent of where the bed is. Mappers typically adjust the bed height to accommodate this. I don't think it's worth the coding time to make it perfect. AI are usually placed a few units above the floor by the mapper, so that they can settle onto the floor properly during the first dozen frames. AI that start out sleeping don't lower to the floor first, and when they return to standing, they return to where they started, a few units above the floor. Once the stand up anim is done, the AI drops to the floor. While this is problematic, the solution is to delay the start of the lying down animation until after the AI has dropped to the floor. Since a workaround of placing an AI only 1 unit above the floor is a much simpler solution than reworking the timing of events during the first couple dozen frames, I don't think we should bother changing the code. I fixed the problem of AI falling through the floor when standing up. See 0002416. |
|