View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001879 | The Dark Mod | Coding | public | 30.07.2009 21:12 | 26.03.2010 07:39 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0001879: Arrows behaviour on chainmail incorrect | ||||
| Description | Arrows break off when you shoot an AI where they have chain armour. The sound effect and breaking arrows is exactly the same as what plays when you hit plate mail (or a stone wall). A friend was over last night playing, and firing arrows at a citywatch, and we couldn't tell whether we hit him or the wall behind him, as the sound was the same. I believe the AI still takes damage (and occasionally plays the pain animation) but this should really be addressed. | ||||
| Tags | No tags attached. | ||||
| armor_chain was not listed as an "active_surface" in broadhead_def. Arrows now sound like they're hitting and don't break when they hit chainmail. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 30.07.2009 21:12 | Springheel | New Issue | |
| 31.07.2009 00:24 | Springheel | Note Added: 0002572 | |
| 31.07.2009 00:24 | Springheel | Status | new => resolved |
| 31.07.2009 00:24 | Springheel | Resolution | open => fixed |
| 31.07.2009 00:24 | Springheel | Assigned To | => Springheel |
| 26.03.2010 07:39 | greebo | Status | resolved => closed |