View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001905 | The Dark Mod | GUI | public | 13.08.2009 13:03 | 03.06.2011 03:56 |
| Reporter | Fidcal | Assigned To | Fidcal | ||
| Priority | low | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | fixed | ||
| Product Version | SVN | ||||
| Summary | 0001905: No drop option in Shop gui | ||||
| Description | cannot drop' option for start items, eg, a spawnarg, "startingitem_15_2_nodrop" "1" (default 0). For use with mission-critical items (like lockpicks) so full start equipment can be shown in the shop without risk the player will drop something crucial. Forum link: http://modetwo.net/darkmod/index.php?showtopic=9638&view=findpost&p=191471 | ||||
| Tags | No tags attached. | ||||
|
Code is already in place to handle some of this. If you set "startingItem_11_1_canDrop" "0" the item won't show a "Drop" button on the shop screen, so it can't be dropped. The default is to show the button. No maps use this to date. Is the lack of a button acceptable, or do you want it to be replaced with a string like "Essential"? |
|
| No, that's OK. I didn't know it was already done. I'll mark this resolved then. | |
| Code already in place | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 13.08.2009 13:03 | Fidcal | New Issue | |
| 13.08.2009 13:04 | greebo | Status | new => acknowledged |
| 24.09.2010 20:51 | grayman | Note Added: 0003196 | |
| 24.09.2010 22:05 | grayman | Note Edited: 0003196 | |
| 26.09.2010 09:47 | Fidcal | Note Added: 0003198 | |
| 26.09.2010 09:47 | Fidcal | Note Added: 0003199 | |
| 26.09.2010 09:47 | Fidcal | Status | acknowledged => resolved |
| 26.09.2010 09:47 | Fidcal | Resolution | open => fixed |
| 26.09.2010 09:47 | Fidcal | Assigned To | => Fidcal |
| 03.06.2011 03:56 | greebo | Status | resolved => closed |