View Issue Details

IDProjectCategoryView StatusLast Update
0001905The Dark ModGUIpublic03.06.2011 03:56
ReporterFidcal Assigned ToFidcal  
PrioritylowSeverityfeatureReproducibilityN/A
Status closedResolutionfixed 
Product VersionSVN 
Summary0001905: No drop option in Shop gui
Descriptioncannot drop' option for start items, eg, a spawnarg, "startingitem_15_2_nodrop" "1" (default 0). For use with mission-critical items (like lockpicks) so full start equipment can be shown in the shop without risk the player will drop something crucial.

Forum link: http://modetwo.net/darkmod/index.php?showtopic=9638&view=findpost&p=191471
TagsNo tags attached.

Activities

grayman

grayman

24.09.2010 20:51

viewer   ~0003196

Last edited: 24.09.2010 22:05

Code is already in place to handle some of this.

If you set

"startingItem_11_1_canDrop" "0"

the item won't show a "Drop" button on the shop screen, so it can't be dropped.

The default is to show the button.

No maps use this to date.

Is the lack of a button acceptable, or do you want it to be replaced with a string like "Essential"?

Fidcal

Fidcal

26.09.2010 09:47

updater   ~0003198

No, that's OK. I didn't know it was already done. I'll mark this resolved then.
Fidcal

Fidcal

26.09.2010 09:47

updater   ~0003199

Code already in place

Issue History

Date Modified Username Field Change
13.08.2009 13:03 Fidcal New Issue
13.08.2009 13:04 greebo Status new => acknowledged
24.09.2010 20:51 grayman Note Added: 0003196
24.09.2010 22:05 grayman Note Edited: 0003196
26.09.2010 09:47 Fidcal Note Added: 0003198
26.09.2010 09:47 Fidcal Note Added: 0003199
26.09.2010 09:47 Fidcal Status acknowledged => resolved
26.09.2010 09:47 Fidcal Resolution open => fixed
26.09.2010 09:47 Fidcal Assigned To => Fidcal
03.06.2011 03:56 greebo Status resolved => closed