View Issue Details

IDProjectCategoryView StatusLast Update
0001929The Dark ModCodingpublic05.10.2017 21:49
ReporterSpringheel Assigned ToNew Horizon  
PrioritynormalSeveritynormalReproducibilitysometimes
Status closedResolutionunable to reproduce 
Product VersionTDM 1.04 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0001929: AI KO cone not working
DescriptionHmm, something is off here. I'm still able to KO alerted combatants from the front. The builder guard had his hammer out searching, and I ran right up and hit him with my blackjack. First hit he just jerked, but second hit he went down.

Several times now I've been able to KO bare-headed guards from the front, even when they are alert.

edit: guards with helmets seem to be working properly. Trying to bj them from the front fails whether they are alert or not. But things are not working for bare-headed guards...I can KO them in the middle of combat. Are we sure that the ko_alert_angle* spawnargs actually work?

http://modetwo.net/darkmod/index.php?showtopic=9564&pid=192392&st=25&#entry192392
TagsNo tags attached.

Relationships

has duplicate 0002130 closedIshtvan bare-head AI can be KO'd in combat 

Activities

New Horizon

New Horizon

08.03.2011 13:55

manager   ~0003735

I think I might be able to track this down and work it out.

AI are no longer blackjackable in combat though.
New Horizon

New Horizon

14.03.2011 20:52

manager   ~0003756

This will have to wait until 1.06 or beyond.
New Horizon

New Horizon

17.03.2011 20:20

manager   ~0003759

Partially resolved. Non-helmeted AI can no longer be blackjacked in combat as I've added a new setting to allow us to decide when individual AI become immune to BJ'ing.

Helmeted guards become immune at level 4, so that's why they can't be BJ'd while searching. Non-helmeted don't become immune until level 5, and the search animation causes them to lean forward a bit which makes the ko done easy to clip into with the blackjack from the front.

Will take some investigation for a future update. In the meantime however, things are definitely better.
nbohr1more

nbohr1more

05.10.2017 21:48

developer   ~0009403

No new reports

Issue History

Date Modified Username Field Change
26.08.2009 01:08 Springheel New Issue
28.08.2009 22:20 Springheel Status new => assigned
28.08.2009 22:20 Springheel Assigned To => Ishtvan
27.11.2010 13:17 tels Relationship added has duplicate 0002130
08.03.2011 13:54 New Horizon Assigned To Ishtvan => New Horizon
08.03.2011 13:55 New Horizon Note Added: 0003735
14.03.2011 20:52 New Horizon Note Added: 0003756
17.03.2011 20:20 New Horizon Note Added: 0003759
29.03.2011 19:52 New Horizon Status assigned => suspended
29.03.2011 19:52 New Horizon Resolution open => suspended
29.03.2011 19:52 New Horizon Product Version => TDM 1.04
29.03.2011 19:52 New Horizon Target Version => TDM 1.06
29.04.2011 06:29 greebo Target Version TDM 1.06 =>
05.10.2017 21:48 nbohr1more Note Added: 0009403
05.10.2017 21:49 nbohr1more Resolution suspended => unable to reproduce
05.10.2017 21:49 nbohr1more Fixed in Version => TDM 2.00
05.10.2017 21:49 nbohr1more Target Version => TDM 2.00
05.10.2017 21:49 nbohr1more Status suspended => closed