View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000193 | DarkRadiant | GUI | public | 10.03.2007 16:46 | 07.05.2007 16:37 |
Reporter | SneaksieDave | Assigned To | orbweaver | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 0.9.0 | ||||
Fixed in Version | 0.9.0 | ||||
Summary | 0000193: Some new player equipment models show collision mesh even with filter on | ||||
Description | I'm not sure if this is a problem with the models or some aspect of the DR filter which is missing. All of Pinkdot's most recent player equipment models (gasmine, flashbomb, spyglass) show the collision model even with the filter turned on. | ||||
Tags | No tags attached. | ||||
Are these static meshes selected with the model browser or entity classes with models associated? | |
I'm not sure if I understood the question, but this is just from RMB->create model. In that view, these few items show a collision model even with the filter on. In all likelihood, something is strange about the models, but I thought maybe DR's filter was missing something. |
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Maybe they have the new collision textures? I think Pinkdot mentioned something about a collection of new collision textures for different materials. | |
Added tdm_collision_* to the Collision Surface filter in the .game file. | |
I think something's still up, or maybe it shifted from one place to another: Whereas now I can filter collision surfaces so that I don't see them in the model chooser dialog, I now can't seem to shut them off in the map views (both ortho and cam). Place a diamond, or gold plate loot, for example. They have pentagonal collision(?) meshes showing with the filter on either mode. http://img119.imageshack.us/my.php?image=collmeshhh9.jpg |
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The per-instance skinning required to allow different skins on the same model had broken the filter check, fixed now in SVN. | |
Date Modified | Username | Field | Change |
---|---|---|---|
10.03.2007 16:46 | SneaksieDave | New Issue | |
10.03.2007 21:53 | orbweaver | Note Added: 0000381 | |
10.03.2007 21:53 | orbweaver | Status | new => feedback |
11.03.2007 15:43 | SneaksieDave | Note Added: 0000383 | |
11.03.2007 19:34 | angua | Note Added: 0000391 | |
11.03.2007 20:33 | orbweaver | Status | feedback => assigned |
11.03.2007 20:33 | orbweaver | Assigned To | => orbweaver |
11.03.2007 20:36 | orbweaver | Status | assigned => resolved |
11.03.2007 20:36 | orbweaver | Fixed in Version | => latest SVN |
11.03.2007 20:36 | orbweaver | Resolution | open => fixed |
11.03.2007 20:36 | orbweaver | Note Added: 0000392 | |
20.03.2007 16:23 | SneaksieDave | Status | resolved => feedback |
20.03.2007 16:23 | SneaksieDave | Resolution | fixed => reopened |
20.03.2007 16:23 | SneaksieDave | Note Added: 0000433 | |
20.03.2007 16:26 | SneaksieDave | Note Edited: 0000433 | |
24.03.2007 14:03 | orbweaver | Status | feedback => assigned |
24.03.2007 14:08 | orbweaver | Status | assigned => resolved |
24.03.2007 14:08 | orbweaver | Resolution | reopened => fixed |
24.03.2007 14:08 | orbweaver | Note Added: 0000459 | |
07.05.2007 16:37 | orbweaver | Status | resolved => closed |