View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001961 | The Dark Mod | AI | public | 02.10.2009 19:36 | 13.12.2009 20:16 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | sometimes |
| Status | closed | Resolution | fixed | ||
| Summary | 0001961: AI using same barks repeatedly? | ||||
| Description | Note sure that this is a real problem as opposed to a perception issue. However, this might be worth examining: This CVAR here might be interesting: s_decompressionLimit 6 specifies maximum uncompressed sample length in seconds Springheel or anybody else experiencing this problem. Can you check the value of this CVAR and try increasing its value (you probably need to restart the game to make sure it's effective)? | ||||
| Tags | No tags attached. | ||||
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One more: if you set the CVAR s_showStartSound to 1 you can see the actual sound file in the console when the AI are barking or playing footstep sounds. Please switch that on and watch the console output (or use condump after a while) to check whether the same sound file is used over and over. |
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| I can't confirm a problem here. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 02.10.2009 19:36 | Springheel | New Issue | |
| 02.10.2009 19:36 | Springheel | Status | new => assigned |
| 02.10.2009 19:36 | Springheel | Assigned To | => Springheel |
| 08.10.2009 20:58 | Springheel | Note Added: 0002675 | |
| 13.12.2009 20:16 | Springheel | Note Added: 0002764 | |
| 13.12.2009 20:16 | Springheel | Status | assigned => closed |
| 13.12.2009 20:16 | Springheel | Resolution | open => fixed |