View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001968 | The Dark Mod | Coding | public | 12.10.2009 14:59 | 26.03.2010 07:36 |
Reporter | SneaksieDave | Assigned To | Ishtvan | ||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 1.01 | Fixed in Version | TDM 1.01 | ||
Summary | 0001968: Blackjack and Sword CLANG! against quiet surfaces | ||||
Description | Thread with all info: http://modetwo.net/darkmod/index.php?/topic/9591-blackjack-and-sword-clang-against-quiet-surfaces-open/ | ||||
Tags | No tags attached. | ||||
If we can only have one default for now I would vote for metal for sword but dull wood for blackjack. | |
The sword is OK as a loud clang, but the blackjack should be the quieter "thunk" so we don't harm the player too much (making it too easy to make loud noises.) | |
Okay, blackjack defaults to wood, and sword defaults to metal, as request. Unless you hit an AI, then it defaults to flesh. (I know this will be weird for robot AI, but it's probably the best we can do for now) | |
Date Modified | Username | Field | Change |
---|---|---|---|
12.10.2009 14:59 | SneaksieDave | New Issue | |
13.10.2009 20:52 | Fidcal | Note Added: 0002679 | |
21.10.2009 17:42 | Mortem Desino | Note Added: 0002702 | |
13.12.2009 20:15 | Springheel | Status | new => assigned |
13.12.2009 20:15 | Springheel | Assigned To | => Ishtvan |
11.01.2010 03:17 | Ishtvan | Note Added: 0002875 | |
11.01.2010 03:17 | Ishtvan | Status | assigned => resolved |
11.01.2010 03:17 | Ishtvan | Resolution | open => fixed |
29.01.2010 09:51 | greebo | Target Version | => TDM 1.01 |
29.01.2010 09:53 | greebo | Fixed in Version | => TDM 1.01 |
26.03.2010 07:36 | greebo | Status | resolved => closed |