View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002010 | DarkRadiant | General | public | 02.11.2009 20:07 | 29.12.2016 13:10 |
Reporter | SneaksieDave | Assigned To | |||
Priority | none | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | won't fix | ||
Product Version | 1.0.2 | ||||
Summary | 0002010: OBJ Import? | ||||
Description | This might be completely unreasonable, and depends on the outcome of issue 0002006. Just writing this down so it isn't forgotten. Since we can export OBJs, wouldn't it be handy to be able to import them as well... | ||||
Tags | No tags attached. | ||||
Hm, this doesn't make a lot of sense - if I export the geometry to a modeling app, I assume that this is to achieve something which is not possible in DarkRadiant (like vertex colouring and creating more complicated geometry). I cannot reimport such data in the form of brushes and patches - the way to go is to import the model as ASE or LWO into the map. | |
Won't implement this one. OBJ models need to be converted to a format idTech4 can load. Other game types should be able to use OBJ just fine when specified in the .game file. | |
Date Modified | Username | Field | Change |
---|---|---|---|
02.11.2009 20:07 | SneaksieDave | New Issue | |
18.11.2009 13:22 | greebo | Relationship added | has duplicate 0002006 |
20.11.2009 10:06 | greebo | Note Added: 0002742 | |
20.11.2009 10:06 | greebo | Status | new => acknowledged |
29.12.2016 13:10 | greebo | Note Added: 0008676 | |
29.12.2016 13:10 | greebo | Status | acknowledged => closed |
29.12.2016 13:10 | greebo | Resolution | open => won't fix |