View Issue Details

IDProjectCategoryView StatusLast Update
0002055The Dark ModAnimationpublic04.10.2017 14:01
Reportercrispy Assigned To 
PrioritynormalSeveritynormalReproducibilityN/A
Status closedResolutionunable to reproduce 
Product VersionSVN 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0002055: Alternate zombie's FOV cone is messed up
DescriptionThe new alternate zombie (_alt01, the one without the limp) has its FOV cone pointing off to the left, leading to incorrect AI behaviour.
TagsNo tags attached.

Relationships

related to 0000028 closed FOV Cones (and Thus Sight?) In Strange Places 

Activities

Springheel

Springheel

09.01.2010 23:10

administrator   ~0002871

This is mostly fixed...the fov cone now points forward.

The only remaining issue is that it seems to be about 10 units below the zombie's eyes, and none of the regular spawnargs seem to affect it (unless those spawnargs don't show up using tdm_ai_showfov?).
nbohr1more

nbohr1more

04.10.2017 14:01

developer   ~0009384

This is a pre-2.0 issue. The Zombie has changed substantially in Standalone 2.0

Issue History

Date Modified Username Field Change
25.12.2009 05:49 crispy New Issue
25.12.2009 05:49 crispy Target Version => TDM 1.01
09.01.2010 23:10 Springheel Note Added: 0002871
12.01.2010 03:16 Springheel Status new => feedback
01.03.2010 08:49 greebo Target Version TDM 1.01 =>
04.10.2017 13:57 nbohr1more Relationship added related to 0000028
04.10.2017 14:00 nbohr1more Status feedback => closed
04.10.2017 14:00 nbohr1more Resolution open => unable to reproduce
04.10.2017 14:00 nbohr1more Fixed in Version => TDM 2.00
04.10.2017 14:00 nbohr1more Target Version => TDM 2.00
04.10.2017 14:01 nbohr1more Note Added: 0009384