View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002055 | The Dark Mod | Animation | public | 25.12.2009 05:49 | 04.10.2017 14:01 |
Reporter | crispy | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | closed | Resolution | unable to reproduce | ||
Product Version | SVN | ||||
Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
Summary | 0002055: Alternate zombie's FOV cone is messed up | ||||
Description | The new alternate zombie (_alt01, the one without the limp) has its FOV cone pointing off to the left, leading to incorrect AI behaviour. | ||||
Tags | No tags attached. | ||||
related to | 0000028 | closed | FOV Cones (and Thus Sight?) In Strange Places |
This is mostly fixed...the fov cone now points forward. The only remaining issue is that it seems to be about 10 units below the zombie's eyes, and none of the regular spawnargs seem to affect it (unless those spawnargs don't show up using tdm_ai_showfov?). |
|
This is a pre-2.0 issue. The Zombie has changed substantially in Standalone 2.0 | |
Date Modified | Username | Field | Change |
---|---|---|---|
25.12.2009 05:49 | crispy | New Issue | |
25.12.2009 05:49 | crispy | Target Version | => TDM 1.01 |
09.01.2010 23:10 | Springheel | Note Added: 0002871 | |
12.01.2010 03:16 | Springheel | Status | new => feedback |
01.03.2010 08:49 | greebo | Target Version | TDM 1.01 => |
04.10.2017 13:57 | nbohr1more | Relationship added | related to 0000028 |
04.10.2017 14:00 | nbohr1more | Status | feedback => closed |
04.10.2017 14:00 | nbohr1more | Resolution | open => unable to reproduce |
04.10.2017 14:00 | nbohr1more | Fixed in Version | => TDM 2.00 |
04.10.2017 14:00 | nbohr1more | Target Version | => TDM 2.00 |
04.10.2017 14:01 | nbohr1more | Note Added: 0009384 |