View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002056 | The Dark Mod | AI | public | 25.12.2009 05:52 | 21.12.2018 21:59 |
Reporter | crispy | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | closed | Resolution | duplicate | ||
Product Version | SVN | ||||
Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
Summary | 0002056: Sleeping AIs do not wake when triggered | ||||
Description | When an AI is triggered while in the sleeping state, it does not wake up. | ||||
Additional Information | Mappers will want to be able to make zombies wake up on triggered events (e.g. nearby player). Since prone zombies are using the sleeping behaviour, this has to be implemented for sleepers in general. | ||||
Tags | No tags attached. | ||||
Huh, I have sleeping zombies that wake when triggered in test/release01. Seems to work okay. In fact, I have the opposite problem--zombies won't play their get up animations *unless* they're triggered. | |
The above example wasn't using "sleeping" behaviour, but was using path_anims to play the sleep animation. This allows the zombies' 'get up' to be triggered, but then they jump to standing when alerted. | |
That kind of problem is exactly why I set them up to use the proper sleeping behaviour, rather than hacking it using path_anims. :) |
|
What do you mean by "triggered"? The sleepers get up if they are hurt or hear something, or feel a touch. So do you mean by having the player running through a trigger linked to the sleepers? | |
Yes, so you could, for example, have sleeping zombies wake up when a player gets to a certain location. | |
Ok, I'll look into it, sounds easy enough to add "if Activate() is called, and AI currently sleeping, then do GetUp()". | |
Date Modified | Username | Field | Change |
---|---|---|---|
25.12.2009 05:52 | crispy | New Issue | |
25.12.2009 05:52 | crispy | Target Version | => TDM 1.01 |
01.03.2010 08:49 | greebo | Target Version | TDM 1.01 => |
09.03.2010 01:10 | Springheel | Note Added: 0002940 | |
09.03.2010 20:07 | Springheel | Note Added: 0002941 | |
10.03.2010 09:51 | crispy | Note Added: 0002943 | |
10.03.2010 09:51 | crispy | Note Edited: 0002943 | |
27.11.2010 11:49 | tels | Note Added: 0003335 | |
27.11.2010 11:49 | tels | Assigned To | => tels |
27.11.2010 11:49 | tels | Status | new => feedback |
27.11.2010 12:52 | Springheel | Note Added: 0003342 | |
28.11.2010 10:56 | tels | Note Added: 0003355 | |
28.11.2010 10:56 | tels | Status | feedback => assigned |
28.11.2010 10:56 | tels | Status | assigned => acknowledged |
07.03.2011 16:40 | tels | Assigned To | tels => |
21.12.2018 21:58 | nbohr1more | Relationship added | related to 0003154 |
21.12.2018 21:58 | nbohr1more | Relationship deleted | related to 0003154 |
21.12.2018 21:59 | nbohr1more | Relationship added | duplicate of 0003154 |
21.12.2018 21:59 | nbohr1more | Assigned To | => grayman |
21.12.2018 21:59 | nbohr1more | Status | acknowledged => closed |
21.12.2018 21:59 | nbohr1more | Resolution | open => duplicate |
21.12.2018 21:59 | nbohr1more | Fixed in Version | => TDM 1.08 |
21.12.2018 21:59 | nbohr1more | Target Version | => TDM 1.08 |