View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002059 | The Dark Mod | Models | public | 25.12.2009 05:57 | 26.03.2010 07:36 |
| Reporter | crispy | Assigned To | Springheel | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Target Version | TDM 1.01 | ||||
| Summary | 0002059: Alternate zombie's head is non-solid | ||||
| Description | The alternate zombie's head is non-solid. Arrows can go through it. Haven't tested the original (foot-dragging) zombie. | ||||
| Tags | No tags attached. | ||||
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The sword does collide with the head; arrows, however, do not. Can't figure out why. A def_attached head has the same problem. The mesh is entirely the same as the other zombie, which does not have this issue. Only the skeleton and entitydef are different, and I can't find anything there that would cause this. |
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This is mostly fixed; we just need to find a material that is invisible but registers damage. http://modetwo.net/darkmod/index.php?/topic/10342-new-zombie/page__view__findpost__p__206692 |
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| Acknowledged that the problem seems to be animation bounds. Attaching an invisible but solid head should work, but still having problems. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 25.12.2009 05:57 | crispy | New Issue | |
| 25.12.2009 05:57 | crispy | Status | new => assigned |
| 25.12.2009 05:57 | crispy | Assigned To | => Springheel |
| 09.01.2010 16:31 | Springheel | Note Added: 0002866 | |
| 09.01.2010 16:32 | Springheel | Assigned To | Springheel => Ishtvan |
| 12.01.2010 03:19 | Springheel | Note Added: 0002881 | |
| 20.01.2010 06:57 | Ishtvan | Note Added: 0002888 | |
| 20.01.2010 06:57 | Ishtvan | Assigned To | Ishtvan => Springheel |
| 20.01.2010 06:57 | Ishtvan | Status | assigned => acknowledged |
| 23.01.2010 20:43 | Springheel | Status | acknowledged => resolved |
| 23.01.2010 20:43 | Springheel | Resolution | open => fixed |
| 26.03.2010 07:36 | greebo | Status | resolved => closed |