View Issue Details

IDProjectCategoryView StatusLast Update
0002059The Dark ModModelspublic26.03.2010 07:36
Reportercrispy Assigned ToSpringheel  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
Target VersionTDM 1.01 
Summary0002059: Alternate zombie's head is non-solid
DescriptionThe alternate zombie's head is non-solid. Arrows can go through it. Haven't tested the original (foot-dragging) zombie.
TagsNo tags attached.

Activities

Springheel

Springheel

09.01.2010 16:31

administrator   ~0002866

The sword does collide with the head; arrows, however, do not. Can't figure out why. A def_attached head has the same problem.

The mesh is entirely the same as the other zombie, which does not have this issue. Only the skeleton and entitydef are different, and I can't find anything there that would cause this.
Springheel

Springheel

12.01.2010 03:19

administrator   ~0002881

This is mostly fixed; we just need to find a material that is invisible but registers damage.
http://modetwo.net/darkmod/index.php?/topic/10342-new-zombie/page__view__findpost__p__206692
Ishtvan

Ishtvan

20.01.2010 06:57

reporter   ~0002888

Acknowledged that the problem seems to be animation bounds. Attaching an invisible but solid head should work, but still having problems.

Issue History

Date Modified Username Field Change
25.12.2009 05:57 crispy New Issue
25.12.2009 05:57 crispy Status new => assigned
25.12.2009 05:57 crispy Assigned To => Springheel
09.01.2010 16:31 Springheel Note Added: 0002866
09.01.2010 16:32 Springheel Assigned To Springheel => Ishtvan
12.01.2010 03:19 Springheel Note Added: 0002881
20.01.2010 06:57 Ishtvan Note Added: 0002888
20.01.2010 06:57 Ishtvan Assigned To Ishtvan => Springheel
20.01.2010 06:57 Ishtvan Status assigned => acknowledged
23.01.2010 20:43 Springheel Status acknowledged => resolved
23.01.2010 20:43 Springheel Resolution open => fixed
26.03.2010 07:36 greebo Status resolved => closed