View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002060 | The Dark Mod | Coding | public | 25.12.2009 06:02 | 26.03.2010 07:39 |
Reporter | crispy | Assigned To | crispy | ||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | closed | Resolution | fixed | ||
Target Version | TDM 1.01 | Fixed in Version | TDM 1.01 | ||
Summary | 0002060: Undead aren't immune to mundane damage | ||||
Description | Undead (zombies) should not be harmed by broadhead arrows, or (arguably) the sword. But they should be damaged as normal by explosives, fire, and holy water. | ||||
Additional Information | AFAICT there's no code support for this right now. I suggest flagging damage defs as "mundane", and giving AIs a scale factor for "mundane" damage. Or, make it more general by giving damage defs a type string (like "mundane" or "fire" or "holy" or "bobsyouruncle") and then adding scale factors to AIs for arbitrary damage types. | ||||
Tags | No tags attached. | ||||
Added a new material type "undeadflesh" and set broadheads to do 0 damage to it. Forum discussion brought up the idea that swords should do some damage, and besides there's a melee bug where swords sometimes do 100% damage regardless of surface type (because the code fails to discover the appropriate surface type), so I set swords to do 10% damage. Fire arrows and holy water still work as normal. |
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Date Modified | Username | Field | Change |
---|---|---|---|
25.12.2009 06:02 | crispy | New Issue | |
27.12.2009 04:04 | crispy | Note Added: 0002803 | |
27.12.2009 04:05 | crispy | Status | new => resolved |
27.12.2009 04:05 | crispy | Fixed in Version | => TDM 1.01 |
27.12.2009 04:05 | crispy | Resolution | open => fixed |
27.12.2009 04:05 | crispy | Assigned To | => crispy |
27.12.2009 04:05 | crispy | Status | resolved => assigned |
27.12.2009 10:27 | crispy | Status | assigned => resolved |
26.03.2010 07:39 | greebo | Status | resolved => closed |