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IDProjectCategoryView StatusLast Update
0002060The Dark ModCodingpublic26.03.2010 07:39
Reportercrispy Assigned Tocrispy  
PrioritynormalSeveritynormalReproducibilityN/A
Status closedResolutionfixed 
Target VersionTDM 1.01Fixed in VersionTDM 1.01 
Summary0002060: Undead aren't immune to mundane damage
DescriptionUndead (zombies) should not be harmed by broadhead arrows, or (arguably) the sword. But they should be damaged as normal by explosives, fire, and holy water.
Additional InformationAFAICT there's no code support for this right now. I suggest flagging damage defs as "mundane", and giving AIs a scale factor for "mundane" damage. Or, make it more general by giving damage defs a type string (like "mundane" or "fire" or "holy" or "bobsyouruncle") and then adding scale factors to AIs for arbitrary damage types.
TagsNo tags attached.

Activities

crispy

crispy

27.12.2009 04:04

reporter   ~0002803

Added a new material type "undeadflesh" and set broadheads to do 0 damage to it. Forum discussion brought up the idea that swords should do some damage, and besides there's a melee bug where swords sometimes do 100% damage regardless of surface type (because the code fails to discover the appropriate surface type), so I set swords to do 10% damage.

Fire arrows and holy water still work as normal.

Issue History

Date Modified Username Field Change
25.12.2009 06:02 crispy New Issue
27.12.2009 04:04 crispy Note Added: 0002803
27.12.2009 04:05 crispy Status new => resolved
27.12.2009 04:05 crispy Fixed in Version => TDM 1.01
27.12.2009 04:05 crispy Resolution open => fixed
27.12.2009 04:05 crispy Assigned To => crispy
27.12.2009 04:05 crispy Status resolved => assigned
27.12.2009 10:27 crispy Status assigned => resolved
26.03.2010 07:39 greebo Status resolved => closed