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IDProjectCategoryView StatusLast Update
0002068The Dark ModAIpublic04.10.2017 13:55
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionunable to reproduce 
Product VersionSVN 
Target VersionTDM 2.04Fixed in VersionTDM 2.04 
Summary0002068: AI not sharing alerts with nearby allies
DescriptionI'm not sure if this a bug or an incomplete feature, but AI don't seem to be alerting each other to the player's presence. I've had this sense for a while but now can confirm it's definitely not happening as it should.

I had two AI actively searching for me after a failed KO attempt, and another AI came into the room on his patrol and then left again, without joining in the search.

I would expect we want AI to play their "there's an intruder" bark at that point, and call other AI over.


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Activities

Springheel

Springheel

21.10.2010 00:16

administrator   ~0003250

Just a note that this happened again in a mission I played yesterday...an AI was actively searching for me, and another AI walked by on his patrol without comment and without joining the search.
grayman

grayman

30.10.2011 20:14

viewer   ~0004114

Is this still a problem?

AI 'A' that's searching won't alert AI 'B' if 'A' can't see 'B'. (Illumination and FOV are considered.)

AI 'A' that encounters searching AI 'B' won't pick up the alert if 'A' can't see 'B'. If 'A' can see 'B', then 'A' only picks up 70% of 'B''s alert amount, which might not be enough to send 'A' into search mode.

In all cases, the amount of light and distance between AIs plays a part. Two AIs can seem to be close enough to pass along an alert, but might be _just_ far enough apart to prevent the alert from being passed along.
Springheel

Springheel

30.10.2011 20:49

administrator   ~0004116

Last edited: 30.10.2011 20:50

It's quite possible the AI were in the dark, which is generally where the player would be hiding. What level of darkness is necessary for AI not to see each other?

Given the choice, I'd rather AI see each other in the dark when they maybe shouldn't rather than have them NOT see each other when they look like they should.

I haven't noticed this issue lately but then I haven't been playing much either. I'll keep an eye out for it.

grayman

grayman

14.11.2011 01:47

viewer   ~0004146

Is this still a problem after the warning cascade work?
grayman

grayman

10.04.2012 19:36

viewer   ~0004457

Is this still a problem?
nbohr1more

nbohr1more

04.10.2017 13:55

developer   ~0009383

AI search fixes between 2.0 and 2.04 have addressed this. Any new findings are a new bug.

Issue History

Date Modified Username Field Change
30.12.2009 20:22 Springheel New Issue
21.10.2010 00:16 Springheel Note Added: 0003250
30.10.2011 20:14 grayman Note Added: 0004114
30.10.2011 20:15 grayman Status new => feedback
30.10.2011 20:49 Springheel Note Added: 0004116
30.10.2011 20:49 Springheel Status feedback => new
30.10.2011 20:50 Springheel Note Edited: 0004116
30.10.2011 20:50 Springheel Note Edited: 0004116
14.11.2011 01:47 grayman Note Added: 0004146
19.11.2011 04:39 grayman Status new => feedback
10.04.2012 19:36 grayman Note Added: 0004457
04.10.2017 13:54 nbohr1more Status feedback => closed
04.10.2017 13:54 nbohr1more Resolution open => unable to reproduce
04.10.2017 13:54 nbohr1more Product Version => SVN
04.10.2017 13:54 nbohr1more Fixed in Version => TDM 2.04
04.10.2017 13:54 nbohr1more Target Version => TDM 2.04
04.10.2017 13:54 nbohr1more Assigned To => grayman
04.10.2017 13:55 nbohr1more Note Added: 0009383