View Issue Details

IDProjectCategoryView StatusLast Update
0002073The Dark ModAIpublic22.12.2018 09:42
Reportertels Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status suspendedResolutionsuspended 
Summary0002073: Rats do not avoid fire or other strong light sources
DescriptionAdding a rat to the candles map you can see it run through the fires. (It also does not die it from it seems - investigating still if this is because it is immune to fire stims).
TagsNo tags attached.

Activities

tels

tels

01.01.2010 12:32

developer   ~0002825

One importance of that bug is that dead rats count as "kill", so a rat wandering into a campfire and dying can break the mission.
Springheel

Springheel

01.01.2010 16:20

administrator   ~0002830

We might want some kind of generalized AI reacting to pain...regular AI will continue to walk into fire as well, as well as other damaging stimulus.

user81

28.03.2018 15:30

  ~0010287

Rats haven't counted a kill for ages, and TBH its down to the mapper to put moster clip and or a func_damage on a heat source for the player/Ai etc.
nbohr1more

nbohr1more

25.04.2018 05:40

developer   ~0010399

This is about making rats behave more realistically around light changes.

Suspended.

Issue History

Date Modified Username Field Change
01.01.2010 10:43 tels New Issue
01.01.2010 12:32 tels Note Added: 0002825
01.01.2010 16:20 Springheel Note Added: 0002830
28.03.2018 15:29 user81 Assigned To => user81
28.03.2018 15:29 user81 Status new => assigned
28.03.2018 15:30 user81 Note Added: 0010287
28.03.2018 15:30 user81 Status assigned => closed
28.03.2018 15:30 user81 Resolution open => fixed
28.03.2018 15:30 user81 Fixed in Version => TDM 2.06
25.04.2018 05:40 nbohr1more Note Added: 0010399
25.04.2018 05:41 nbohr1more Status closed => suspended
25.04.2018 05:41 nbohr1more Resolution fixed => suspended
25.04.2018 05:41 nbohr1more Fixed in Version TDM 2.06 =>
22.12.2018 09:42 user81 Assigned To user81 =>