View Issue Details

IDProjectCategoryView StatusLast Update
0002078DarkRadiantGUIpublic06.01.2010 21:43
ReporterSneaksieDave Assigned Togreebo  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Product Version1.0.2 
Summary0002078: Vertex drag inaccuracy in Texture Tool
DescriptionBorn of 0001710:

Relatively minor:
-Create a textured brush, select one face, open Texture Tool.
-Select two of the vertexes and drag them to rescale the texture on the face (great addition)

Note that the vertexes "race ahead" of your drag spot, and it gets further from the mouse pointer the further you drag. That in itself isn't too serious, but it seems you can't drag accurately at this point; the vertexes are hopping two grid snaps each time instead of one (so I guess something's being added twice?)

Edit: Oh! I see what's going on. If you select one vertex, you can move it accurately, one grid snap at a time. If you grab two vertexes (logical, as you wanted to move the edge), it moves twice as far each time. So yes I guess the moves are being added. Decreased severity.
TagsNo tags attached.

Activities

greebo

greebo

04.01.2010 11:11

administrator   ~0002842

Yes, this behaviour is known to me - although I don't exactly know what to do about it. Forbid the selection of two or more vertices at once?
SneaksieDave

SneaksieDave

04.01.2010 16:36

reporter   ~0002843

Oh I was assuming that it was a math error (two selected vertexes was doubling the drag rate -- such an issue exists in DoomEd too IIRC). Is it possible to make the extra verts appear to be selected but not affect the manipulation? IOW, they're selected but only one vert rules.

At least there's a workaround and it's usable.
greebo

greebo

04.01.2010 16:59

administrator   ~0002845

If only one of multiple selected vertices is doing its effects, then multi-selection is purposeless anyway, isn't it?

Also, I found that the double-translation can be put to good use when selecting an edge of a brush: you can resize the brush "axis-locked", sort of.

In my opinion, this is rather a documentation issue - mappers will figure that one out real quick and won't run into any trouble.
SneaksieDave

SneaksieDave

04.01.2010 19:33

reporter   ~0002846

Checking func...
Yes, that's a fair point. If the user wants to drag an edge in standard fashion, they grab one vertex. That way, they can adjust either side connecting to that vertex. If they grab two, they'll get double speed movement.

If a fix isn't clear / doesn't seem worth it, close it out no contest.

Issue History

Date Modified Username Field Change
03.01.2010 19:00 SneaksieDave New Issue
03.01.2010 19:02 SneaksieDave Severity normal => minor
03.01.2010 19:02 SneaksieDave Description Updated
04.01.2010 11:11 greebo Note Added: 0002842
04.01.2010 11:11 greebo Status new => feedback
04.01.2010 16:36 SneaksieDave Note Added: 0002843
04.01.2010 16:59 greebo Note Added: 0002845
04.01.2010 19:33 SneaksieDave Note Added: 0002846
05.01.2010 15:15 greebo Status feedback => resolved
05.01.2010 15:15 greebo Resolution open => no change required
05.01.2010 15:15 greebo Assigned To => greebo
06.01.2010 21:43 SneaksieDave Status resolved => closed