View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002078 | DarkRadiant | GUI | public | 03.01.2010 19:00 | 06.01.2010 21:43 |
| Reporter | SneaksieDave | Assigned To | greebo | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | no change required | ||
| Product Version | 1.0.2 | ||||
| Summary | 0002078: Vertex drag inaccuracy in Texture Tool | ||||
| Description | Born of 0001710: Relatively minor: -Create a textured brush, select one face, open Texture Tool. -Select two of the vertexes and drag them to rescale the texture on the face (great addition) Note that the vertexes "race ahead" of your drag spot, and it gets further from the mouse pointer the further you drag. That in itself isn't too serious, but it seems you can't drag accurately at this point; the vertexes are hopping two grid snaps each time instead of one (so I guess something's being added twice?) Edit: Oh! I see what's going on. If you select one vertex, you can move it accurately, one grid snap at a time. If you grab two vertexes (logical, as you wanted to move the edge), it moves twice as far each time. So yes I guess the moves are being added. Decreased severity. | ||||
| Tags | No tags attached. | ||||
| Yes, this behaviour is known to me - although I don't exactly know what to do about it. Forbid the selection of two or more vertices at once? | |
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Oh I was assuming that it was a math error (two selected vertexes was doubling the drag rate -- such an issue exists in DoomEd too IIRC). Is it possible to make the extra verts appear to be selected but not affect the manipulation? IOW, they're selected but only one vert rules. At least there's a workaround and it's usable. |
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If only one of multiple selected vertices is doing its effects, then multi-selection is purposeless anyway, isn't it? Also, I found that the double-translation can be put to good use when selecting an edge of a brush: you can resize the brush "axis-locked", sort of. In my opinion, this is rather a documentation issue - mappers will figure that one out real quick and won't run into any trouble. |
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Checking func... Yes, that's a fair point. If the user wants to drag an edge in standard fashion, they grab one vertex. That way, they can adjust either side connecting to that vertex. If they grab two, they'll get double speed movement. If a fix isn't clear / doesn't seem worth it, close it out no contest. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 03.01.2010 19:00 | SneaksieDave | New Issue | |
| 03.01.2010 19:02 | SneaksieDave | Severity | normal => minor |
| 03.01.2010 19:02 | SneaksieDave | Description Updated | |
| 04.01.2010 11:11 | greebo | Note Added: 0002842 | |
| 04.01.2010 11:11 | greebo | Status | new => feedback |
| 04.01.2010 16:36 | SneaksieDave | Note Added: 0002843 | |
| 04.01.2010 16:59 | greebo | Note Added: 0002845 | |
| 04.01.2010 19:33 | SneaksieDave | Note Added: 0002846 | |
| 05.01.2010 15:15 | greebo | Status | feedback => resolved |
| 05.01.2010 15:15 | greebo | Resolution | open => no change required |
| 05.01.2010 15:15 | greebo | Assigned To | => greebo |
| 06.01.2010 21:43 | SneaksieDave | Status | resolved => closed |