View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002083 | The Dark Mod | Physics | public | 04.01.2010 21:23 | 26.03.2010 07:36 |
Reporter | tels | Assigned To | tels | ||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Target Version | TDM 1.01 | Fixed in Version | TDM 1.01 | ||
Summary | 0002083: Candle holders and candles float | ||||
Description | Either their masses are not high enough for the density calculated by doom, or our water is setup wrong. Probably a solid metal candle holder is so heavy that it would not float, and a "hollow metal" is too modern manufacturing. | ||||
Tags | No tags attached. | ||||
The small rock in candles.map also floats, while the larger one sinks. Seems either the weights or the water are off. | |
Adjusting the mass of atdm:moveable_rock_small02 from 3.8 to 9.8 kg seems to make it sink, but it sinks slowly, not like a rock. And that seems a bit high for such a small stone. | |
Okay, it seems the density of liquids was just off: game/physics/physics_liquid.cpp 38: this->density = 0.001043f; DarkMod/liquid.cpp 102: spawnArgs.GetFloat("density","0.01043f",liquidDensity); |
|
Adjusted density of atdm:liquid_water, it was off by a factor of 10 due to a wrong default value in the code. | |
Date Modified | Username | Field | Change |
---|---|---|---|
04.01.2010 21:23 | tels | New Issue | |
04.01.2010 22:36 | tels | Note Added: 0002849 | |
09.01.2010 14:37 | tels | Note Added: 0002862 | |
09.01.2010 16:06 | tels | Note Added: 0002864 | |
09.01.2010 16:40 | tels | Status | new => assigned |
09.01.2010 16:40 | tels | Assigned To | => tels |
09.01.2010 16:40 | tels | Note Added: 0002868 | |
09.01.2010 16:40 | tels | Status | assigned => resolved |
09.01.2010 16:40 | tels | Resolution | open => fixed |
29.01.2010 09:51 | greebo | Target Version | => TDM 1.01 |
29.01.2010 09:53 | greebo | Fixed in Version | => TDM 1.01 |
26.03.2010 07:36 | greebo | Status | resolved => closed |