View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002084 | The Dark Mod | AI | public | 05.01.2010 07:17 | 26.03.2010 07:36 |
Reporter | Ishtvan | Assigned To | Ishtvan | ||
Priority | high | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Target Version | TDM 1.01 | Fixed in Version | TDM 1.01 | ||
Summary | 0002084: Weapons no longer nonsolid when AI is not alerted | ||||
Description | The code is broken that used to turn the AI's melee weapons nonsolid. Now they seem to be always solid. This comes into play when hitting the Builder's hammer with the blackjack when attempting to KO them, or the bow on an archer's back. This was working in the Saint Lucia build but something must have happened to break it. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
05.01.2010 07:17 | Ishtvan | New Issue | |
06.01.2010 05:02 | Ishtvan | Summary | Weapons no longer nonsolid when AI is alerted => Weapons no longer nonsolid when AI is not alerted |
20.01.2010 06:58 | Ishtvan | Note Added: 0002889 | |
20.01.2010 06:58 | Ishtvan | Status | new => resolved |
20.01.2010 06:58 | Ishtvan | Resolution | open => fixed |
20.01.2010 06:58 | Ishtvan | Assigned To | => Ishtvan |
29.01.2010 09:51 | greebo | Target Version | => TDM 1.01 |
29.01.2010 09:53 | greebo | Fixed in Version | => TDM 1.01 |
26.03.2010 07:36 | greebo | Status | resolved => closed |