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IDProjectCategoryView StatusLast Update
0002087The Dark ModModelspublic26.03.2010 07:36
ReporterIshtvan Assigned ToIshtvan  
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionfixed 
Target VersionTDM 1.01Fixed in VersionTDM 1.01 
Summary0002087: Proguard Helmet CM Covers Too Much
DescriptionIf you look at the proguad with g_showcollisionmodels 1 on, you'll see that the nose piece of the helmet has a CM that extends out way beyond the visible nose piece. In the CM, the top of the helmet and the bottom of the nose piece kind of make one big triangle, covering up the eyes and most of the upper face. Whereas the visible nose piece just comes down between the eyes.

This makes melee with proguards particularly difficult, because you can't stab them in the eye or cheek, when you should be able to. You'll hit that invisible CM and you can only really hit the lower third of their face.

Is there any way we could fix this helmet CM? Is it explicitly a separate CM or is it being auto-created by D3 from the visible mesh? It's technically a func_static, so we should be able to go wild with the polies and concavity without worrying about any of the moveable constraints.
TagsNo tags attached.

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Ishtvan

Ishtvan

06.01.2010 09:23

reporter   ~0002851

resolved

Issue History

Date Modified Username Field Change
06.01.2010 05:03 Ishtvan New Issue
06.01.2010 09:23 Ishtvan Note Added: 0002851
06.01.2010 09:23 Ishtvan Status new => resolved
06.01.2010 09:23 Ishtvan Resolution open => fixed
06.01.2010 09:23 Ishtvan Assigned To => Ishtvan
29.01.2010 09:51 greebo Target Version => TDM 1.01
29.01.2010 09:53 greebo Fixed in Version => TDM 1.01
26.03.2010 07:36 greebo Status resolved => closed