View Issue Details

IDProjectCategoryView StatusLast Update
0002089The Dark ModAIpublic26.03.2010 07:36
ReporterIshtvan Assigned ToIshtvan  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionfixed 
Target VersionTDM 1.01Fixed in VersionTDM 1.01 
Summary0002089: Helmet hits not alerting AI w/attached helmets
DescriptionOn the proguard, hitting the helmet of an un-alert AI does not alert the AI. This case seems to be missed because CMeleeWeapon is only applying an alert when the entity directly hit is an AI, and no damage is being done. Probably needs code on idAFAttachment to propagate an alert if it's hit (even if no damage ends up being done). Or CMeleeWeapon needs to alert the owner if it hits something attached to an AI.
TagsNo tags attached.

Activities

Ishtvan

Ishtvan

11.01.2010 03:19

reporter   ~0002876

Ended up being resolved by making the helmet-hitting CLANG a suspicious sound. They're still not alerted directly by the non-damage to their helmet, but this should work.

Issue History

Date Modified Username Field Change
06.01.2010 10:08 Ishtvan New Issue
11.01.2010 03:19 Ishtvan Note Added: 0002876
11.01.2010 03:19 Ishtvan Status new => resolved
11.01.2010 03:19 Ishtvan Resolution open => fixed
11.01.2010 03:19 Ishtvan Assigned To => Ishtvan
29.01.2010 09:51 greebo Target Version => TDM 1.01
29.01.2010 09:53 greebo Fixed in Version => TDM 1.01
26.03.2010 07:36 greebo Status resolved => closed