View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002089 | The Dark Mod | AI | public | 06.01.2010 10:08 | 26.03.2010 07:36 |
Reporter | Ishtvan | Assigned To | Ishtvan | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Target Version | TDM 1.01 | Fixed in Version | TDM 1.01 | ||
Summary | 0002089: Helmet hits not alerting AI w/attached helmets | ||||
Description | On the proguard, hitting the helmet of an un-alert AI does not alert the AI. This case seems to be missed because CMeleeWeapon is only applying an alert when the entity directly hit is an AI, and no damage is being done. Probably needs code on idAFAttachment to propagate an alert if it's hit (even if no damage ends up being done). Or CMeleeWeapon needs to alert the owner if it hits something attached to an AI. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
06.01.2010 10:08 | Ishtvan | New Issue | |
11.01.2010 03:19 | Ishtvan | Note Added: 0002876 | |
11.01.2010 03:19 | Ishtvan | Status | new => resolved |
11.01.2010 03:19 | Ishtvan | Resolution | open => fixed |
11.01.2010 03:19 | Ishtvan | Assigned To | => Ishtvan |
29.01.2010 09:51 | greebo | Target Version | => TDM 1.01 |
29.01.2010 09:53 | greebo | Fixed in Version | => TDM 1.01 |
26.03.2010 07:36 | greebo | Status | resolved => closed |