View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000209 | DarkRadiant | GUI | public | 16.03.2007 02:15 | 07.04.2007 01:34 |
| Reporter | SneaksieDave | Assigned To | greebo | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Product Version | 0.9.0 | ||||
| Fixed in Version | 0.9.0 | ||||
| Summary | 0000209: Refresh Media tree upon Flush and Reload Shaders | ||||
| Description | Flush and Reload shaders (on the Textures tab) works great for the cam view* and the Textures tab. Unfortunately, it currently doesn't seem to update the Media tab material tree. (Edit: specifically, newly added shaders did not show up) *I also had one instance where I was getting a shader error where none existed (specular showed as not found despite flush and reload); after I restarted DR everything was okay, but I haven't investigated that yet. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 16.03.2007 02:15 | SneaksieDave | New Issue | |
| 16.03.2007 03:09 | SneaksieDave | Description Updated | |
| 16.03.2007 07:36 | greebo | Status | new => assigned |
| 16.03.2007 07:36 | greebo | Assigned To | => greebo |
| 18.03.2007 09:02 | greebo | Status | assigned => resolved |
| 18.03.2007 09:02 | greebo | Fixed in Version | => latest SVN |
| 18.03.2007 09:02 | greebo | Resolution | open => fixed |
| 18.03.2007 09:02 | greebo | Note Added: 0000425 | |
| 07.04.2007 01:34 | SneaksieDave | Status | resolved => closed |
| 07.04.2007 01:34 | SneaksieDave | Note Added: 0000534 |