View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002090||The Dark Mod||Coding||public||07.01.2010 07:12||26.11.2012 18:08|
|Summary||0002090: Add a cvar converting moving/flickering lights into static (unmoving) lights ones|
|Description||That would need to be done at map start/load time (e.g. entity spawn time).|
The result would be more performance for people with weak systems.
At the same time, explore converting the running script to move the light into a C++ function for more speed. (benchmark whether that actually matters first)
|Tags||No tags attached.|
Currently this proposal has been rejected due to the fear that if a player can change a light from moving to non-moving, he could hide better, thus break the map.
While I do not share this fear (the fast ambient method already does the same in some places), this means I won't implement this feature right now.