View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002153 | The Dark Mod | Coding | public | 01.03.2010 01:35 | 20.09.2010 09:32 |
Reporter | Springheel | Assigned To | greebo | ||
Priority | low | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Target Version | TDM 1.02 | Fixed in Version | TDM 1.02 | ||
Summary | 0002153: AI play "lost him" barks after killing opponent. | ||||
Description | After killing an opponent, AI play their kill bark, but then a couple seconds later play a "where'd he go" bark, which is heard before the fail screen comes up. Sometimes, this is humorous: "So, you're dead now.... Bet you think you're clever." But most of the time it's silly: "Ha! Got you.... Hey, where'd he go?" | ||||
Tags | No tags attached. | ||||
I guess the dead player entity is removed from the game while the screen still fades out. Should there be a special flag that prevents the AI from reacting any further if the player is missing? Guess we better just block that particular response if someone died (like "put person on an ignore list" and ignore them for 15 seconds", that would also work in MP where an AI might kill someone repeatadly). | |
The SuspiciousState is issuing a ClearTasks() call on the communication subsystem, which is clearing a pause I added to resolve this. I need to tweak the combat state or the memory variables a bit, I reckon. | |
Date Modified | Username | Field | Change |
---|---|---|---|
01.03.2010 01:35 | Springheel | New Issue | |
01.03.2010 01:35 | Springheel | Priority | normal => low |
01.03.2010 01:35 | Springheel | Summary | AI make inappropriate barks after killing opponent. => AI play "lost him" barks after killing opponent. |
23.03.2010 14:13 | tels | Note Added: 0002950 | |
26.03.2010 09:03 | greebo | Status | new => assigned |
26.03.2010 09:03 | greebo | Assigned To | => greebo |
26.03.2010 09:16 | greebo | Note Added: 0002978 | |
26.03.2010 09:43 | greebo | Status | assigned => resolved |
26.03.2010 09:43 | greebo | Fixed in Version | => TDM 1.02 |
26.03.2010 09:43 | greebo | Resolution | open => fixed |
26.03.2010 09:43 | greebo | Target Version | => TDM 1.02 |
20.09.2010 09:32 | greebo | Status | resolved => closed |