View Issue Details

IDProjectCategoryView StatusLast Update
0002159The Dark ModAIpublic06.10.2017 02:23
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionunable to reproduce 
Product VersionSVN 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0002159: Sleepers play standing pain animation
DescriptionWhen you damage a sleeper (with a fire arrow, say), he pops to standing long enough to play his pain animation, then pops back into sleeping pose and gets up normally.

It would probably be good to disable any pain/failed KO/etc animations on sleepers.
TagsNo tags attached.

Relationships

related to 0002416 resolvedgrayman Sleeping AI can fall through the ground when they wake up 

Activities

Springheel

Springheel

05.05.2010 02:29

administrator   ~0003008

This also happens on sitting AI. Perhaps a specific torso-only pain animation is needed?
tels

tels

27.11.2010 11:44

reporter   ~0003334

This issue does no longer appear, at least on sleepers. If you kill them with a fire-arrow, they die instantly, if you hurt them with a broadhead, the sit up, play a pain animation (?), then stand up and go investigate.
tels

tels

27.11.2010 11:57

reporter   ~0003337

Last edited: 27.11.2010 12:02

Spoke too soon, it happens on atdm:ai_undead_zombie_alt01 and on atdm:ai_proguard, but only if you hurt them with the sword, shooting arrows into them works fine. Maybe it depends on which body part you hit?

Springheel

Springheel

27.11.2010 12:41

administrator   ~0003340

We don't have different pain animations based on damage location. We have several different pain animations since this report was filed, however. Perhaps some work properly and some don't?
Springheel

Springheel

27.11.2010 14:23

administrator   ~0003352

Can confirm it is happening with sword damage but not arrow damage. No idea why it's different.
nbohr1more

nbohr1more

06.10.2017 02:22

developer   ~0009413

Fixed by 2416

Issue History

Date Modified Username Field Change
07.03.2010 19:42 Springheel New Issue
05.05.2010 02:29 Springheel Note Added: 0003008
27.11.2010 11:43 tels Fixed in Version => TDM 1.03
27.11.2010 11:44 tels Note Added: 0003334
27.11.2010 11:44 tels Status new => resolved
27.11.2010 11:44 tels Resolution open => fixed
27.11.2010 11:44 tels Assigned To => tels
27.11.2010 11:45 tels Target Version => TDM 1.03
27.11.2010 11:57 tels Note Added: 0003337
27.11.2010 11:57 tels Status resolved => acknowledged
27.11.2010 12:02 tels Note Edited: 0003337
27.11.2010 12:02 tels Assigned To tels =>
27.11.2010 12:25 tels Fixed in Version TDM 1.03 =>
27.11.2010 12:25 tels Target Version TDM 1.03 =>
27.11.2010 12:41 Springheel Note Added: 0003340
27.11.2010 14:23 Springheel Note Added: 0003352
06.10.2017 02:22 nbohr1more Relationship added related to 0002416
06.10.2017 02:22 nbohr1more Note Added: 0009413
06.10.2017 02:23 nbohr1more Assigned To => grayman
06.10.2017 02:23 nbohr1more Status acknowledged => closed
06.10.2017 02:23 nbohr1more Resolution fixed => unable to reproduce
06.10.2017 02:23 nbohr1more Product Version => SVN
06.10.2017 02:23 nbohr1more Fixed in Version => TDM 2.00
06.10.2017 02:23 nbohr1more Target Version => TDM 2.00