View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0002160 | The Dark Mod | AI | public | 07.03.2010 19:56 | 09.03.2010 20:07 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Summary | 0002160: Sleeping zombies teleport to standing when alerted | ||||
| Description | Zombie sleeping behaviour still has a few bugs. You can trigger them to play their proper "get up" animation, but for some reason they jump straight to standing if you alert them with noise. Other sleepers don't exhibit this behaviour. | ||||
| Tags | No tags attached. | ||||
| Ah, my bad. The zombies in the release01 test map were not using "sleeping" behaviour, but were using path_anims to play the sleep animation. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 07.03.2010 19:56 | Springheel | New Issue | |
| 09.03.2010 20:07 | Springheel | Note Added: 0002942 | |
| 09.03.2010 20:07 | Springheel | Status | new => closed |
| 09.03.2010 20:07 | Springheel | Assigned To | => Springheel |
| 09.03.2010 20:07 | Springheel | Resolution | open => fixed |